Half-Orc Fighter/Wizard, 8th Level
ANCESTRY: Half-Orc
CLASS: Fighter/Wizard
LEVEL: 8
SIZE: Medium
MOVE: 30 ft.
AC: 15
BtH: +8
HP: 54
PRIME ATTRIBUTES: Strength, Intelligence
Attributes
Strength: 17
Dexterity: 12
Constitution: 16
Intelligence: 15
Wisdom: 13
Charisma: 12
Combat
Longsword +1: +13 to hit, 1d8+5 damage, Melee
Dagger: +10 to hit, 1d4+2 damage, Melee; +8 to hit when thrown
Heavy Crossbow: +8 to hit, 1d10 damage, Far
Weapon Specialization — Longsword
Theogrin is specialized in the longsword.
At 8th level, Fighter Weapon Specialization grants +2 to hit and +2 to damage with his chosen weapon. These bonuses are already included in the Longsword +1 statistics.
Combat Dominance
Theogrin possesses the Fighter’s improved Combat Dominance ability.
At 8th level, he may make two additional attacks against qualifying opponents of 1 HD or less.
Spellcasting
Theogrin casts arcane spells as an 8th-level Wizard.
An 8th-level Wizard normally receives 5/4/3/3/2 spell slots from 0 through 4th level. His Intelligence 15 grants one additional 1st-level spell, producing a final progression of 5/5/3/3/2.
0-Level — 5
Detect Magic
Light
Mage Hand
Open/Close
Ray of Frost
1st-Level — 5
Enlarge
Magic Missile
Shield
Shocking Grasp
Protection from Evil
2nd-Level — 3
Bull’s Strength
Mirror Image
Web
3rd-Level — 3
Fireball
Fly
Haste
4th-Level — 2
Polymorph Self
Stoneskin
Mithril Shirt +1
Theogrin wears a specially fashioned Mithril Shirt +1.
Armor Class: 15
This armor is exceptionally light and supple and, as part of this conversion, does not interfere with his Wizard spellcasting.
Normally, C&C Wizards cannot cast spells while wearing armor, so this exemption is a specific property of Theogrin’s mithril shirt rather than a general multiclass rule.
Darkvision
Theogrin can see in complete darkness to a distance of 60 feet.
Darkvision produces images in shades of gray. Bright light spoils this vision, and after a light source is extinguished he requires approximately one minute to regain its full use.
Enhanced Sense of Smell
Theogrin can detect the presence, though not the precise location, of creatures within 30 feet, or 60 feet if they are upwind.
Particularly strong odors can be detected at greater distances, and he can learn to recognize the scent of familiar individuals. Powerful competing odors can mask this ability.
Martial Prowess
When Theogrin is not wearing armor, he gains a +1 bonus to Armor Class from his Half-Orc toughness and fighting instincts.
This benefit does not apply while wearing his Mithril Shirt +1.
Resistant to Disease
Theogrin gains a +2 bonus on saving throws against disease.
Half-Orc Tracking
Theogrin gains a +2 racial bonus on Track checks.
Alchemy
Theogrin gains a +4 bonus on Intelligence checks involving compounds, reagents, chemical reactions, laboratory procedures, and the properties of unusual substances.
Arcanology
Theogrin gains a +4 bonus on Intelligence checks involving magical traditions, arcane history, symbols, schools of magic, and theoretical magical knowledge.
Spellcraft
Theogrin gains a +4 bonus on Intelligence checks involving identifying spells, magical effects, spell components, and recognizable casting techniques.
Tactics of Magic
Theogrin gains a +4 bonus on Intelligence checks involving the battlefield application of magic, including spell placement, magical countermeasures, combined-arms tactics, and anticipating enemy spell use.
Thaumaturgy
Theogrin gains a +4 bonus on Intelligence checks involving rituals, magical phenomena, practical arcane workings, and unusual manifestations of supernatural power.
Longsword +1
Attack: +13
Damage: 1d8+5
Range: Melee
The listed totals include Theogrin’s BtH, Strength modifier, Fighter Weapon Specialization, and the sword’s +1 magical enhancement.
Dagger
Attack: +10 melee, +8 thrown
Damage: 1d4+2
Range: Melee or Thrown
Heavy Crossbow
Attack: +8
Damage: 1d10
Range: Far
Magic Items
Wand of Magic Missiles: Casts its normal magical effect according to the wand’s remaining charges.
Girdle of Many Pouches: Provides numerous magically convenient storage compartments according to its normal properties.
Potions of Healing (x3): Restore hit points according to their normal magical effect.
Potions of Heroism (x3): Grant their normal magical benefits when consumed.
Equipment
Theogrin carries his Mithril Shirt +1, Longsword +1, dagger, heavy crossbow, ammunition, pack, canteen, rations, bedroll, lantern, oil, mess kit, spellbook, spell components, Wand of Magic Missiles, Girdle of Many Pouches, and his potions.