Tuesday, January 13, 2026

Gogni Deepcore

 

Gogni Deepcore

Earth Kobold Fighter and Prospector

NO. ENCOUNTERED: 1
SIZE: Small
HD: 7d10+21 (59 hp)
MOVE: 30 ft.
AC: 18
ATTACKS: Pickaxe +1 +10 (1d8+6); Light Hammer +8 (1d6+3); Dagger +8 (1d4+3); Crossbow +8 (1d8+1)
SPECIAL: Deepvision 120 ft., Stonehide, Earthstride, Earthbound Stability, Earth Affinity, Air Vulnerability, Prospector, Trapsmith
SAVES: P
INT: High
ALIGNMENT: Neutral
TYPE: Humanoid (Kobold)
TREASURE: 4
XP: 500 + 7/hp

Deepvision

Gogni can see in complete darkness out to 120 feet. Bright light temporarily spoils his deepvision until his eyes readjust.

Stonehide

Gogni’s earth-infused scales provide a natural Armor Class of 13 + Dexterity modifier.

If Gogni wears armor, use whichever Armor Class is better. Natural armor and worn armor do not stack, though a shield may improve either normally.

Once per day, Gogni may reduce damage from one physical attack by 5 points, to a minimum of 0.

Earthstride

Gogni ignores movement penalties caused by loose stone, rubble, scree, broken ground, mine debris, shallow mud, and similar earthen terrain.

Earthbound Stability

While standing firmly upon earth or stone, Gogni gains +4 on Strength or Dexterity checks and saves made to resist being knocked prone, pushed, dragged, bull-rushed, or otherwise forcibly moved.

This benefit is lost while climbing, swimming, flying, mounted, or otherwise unsupported by solid ground.

Earth Affinity

Gogni gains +2 on attack rolls against creatures strongly associated with elemental air, including air elementals and similar extraplanar beings.

Air Vulnerability

Gogni suffers –2 on saving throws against magical air, wind, and similar supernatural effects, including abilities employed by elemental air creatures.

Prospector

Gogni gains +5 on checks involving mining, geology, stonework, underground navigation, ores and minerals, structural stability, cave-ins, and similar subterranean hazards.

After examining a mine, tunnel, or cavern, he can often determine recent excavation, dangerous stonework, probable mineral deposits, and the general stability of the area.

Trapsmith

Gogni gains +5 on checks to locate, understand, construct, or disable mundane traps, especially pits, deadfalls, counterweights, mechanical triggers, stone traps, and devices associated with mines or excavations.

Pickaxe +1

Attack: +10
Damage: 1d8+6
Range: Melee

Gogni's magical mining pick is also his favored weapon.

Light Hammer

Attack: +8
Damage: 1d6+3
Range: Melee or thrown

Dagger

Attack: +8
Damage: 1d4+3
Range: Melee or thrown

Crossbow

Attack: +8
Damage: 1d8+1
Range: As light crossbow

Notes 
  • Gogni Deepcore is an Earthern Kobold, or a Kobold that has been imbued with the power of the Elemental Plane of Earth. He has the surprising ability to sometimes blend in to the various tunnels and caves that run through the elemental plane.
  • Due to the elemental energies that have touched him, Gogni actually needs to eat very little and its usually fungus or moss. Most of the time, he does little adventuring and spends his day in the multiverse prospecting and mining precious gems that fuel magic, or can be sold at the markets outside the Sevenfold Maze, the shifting fortress of the earthen djinn, also known as the Dao.
  • Attack maneuver as a miner is striking a target multiple times with his diamond tipped pickaxe that has both a node of accuracy (+1 to-hit) as well as a hardened tip (+1 damage).

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