Tuesday, January 13, 2026

Earth Kobold

 

Earth Kobold

Small humanoid (kobold), elemental

Earth Kobolds are kobolds infused with the enduring essence of the Elemental Plane of Earth. Their scales resemble packed stone, shale, or clay, and their presence carries the quiet patience of deep tunnels and ancient rock. Compared to other kobolds, Earth Kobolds are steady, stubborn, and remarkably difficult to dislodge.

Earth Kobold Traits
Creature Type
You are a Humanoid. You also count as an elemental for any prerequisite or effect that requires one.


Size
You are Small.

Speed
Your walking speed is 30 feet.

Ability Score Increase
Increase one ability score by 2, and one other ability score by 1, or three different ability scores by 1.

(Earth Kobolds often favor Constitution, Strength, or Wisdom.)

Darkvision
Accustomed to life underground, you have darkvision out to 60 feet.

Earthbound Resilience
Your elemental nature hardens your body.

You have resistance to poison damage

You have advantage on saving throws against being poisoned

Stone Scales
Your scales are infused with mineral density.

While you are not wearing armor, your Armor Class equals:

13 + your Dexterity modifier

You may still use a shield and gain this benefit.

Child of the Deep Earth
You draw magic from stone, soil, and living rock.

You know the mold earth cantrip

Starting at 3rd level, you can cast earth tremor once without expending a spell slot

Starting at 5th level, you can cast pass without trace once, but only to affect creatures touching stone or earth

You regain the ability to cast these spells when you finish a long rest.

Spellcasting Ability: Constitution, Wisdom, or Intelligence (choose when you select this ancestry).

Steadfast Stance
You are exceptionally difficult to move against your will.

You have advantage on saving throws and ability checks made to resist being pushed, knocked prone, or forcibly moved

Difficult terrain made of earth or stone does not cost you extra movement

Earthen Instincts
Your life among tunnels and shifting ground has honed your instincts.

You gain proficiency in Stealth or Survival (your choice).

Languages
You can speak, read, and write Common and Draconic.

Sample Character 
Name: Gogni Deepcore
Ancestry: Earth Kobold / Class: Fighter / Background: Miner / Level: 7

Attributes 
Str: 15 / +2
Dex: 18 / +4
Con: 18 / +4
Int: 13 / +1
Wis: 17 / +3
Cha: 12 / +1

Saves 
Str: +5
Dex: +4
Con: +7
Int: +1
Wis: +7
Cha: +1

Info 
AC: 17 (Natural)
Ini: +4
PB: +3
Perception: +6 / 16
HP: 74

Pickaxe: Attk: +5 / D: 1d8+2 / R: Melee

Light Hammer: Attk: +7 / D: 1d4+4 / R: Thrown

Dagger: Attk: +7 / D: 1d4+4 / R: Thrown

Crossbow: Attk: +7 / D: 1d8+4 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit

Traits 
Earth Kobold:

Skills: Athletics: +5, History: +7, Insight: +6, Perception: +6, Survival: +6 / Tool Kits (+3): Backgammon Set, Mason's Kit, Mining Kit, Vehicles (L)

Feats: Miner, Nerves of Steel

Fighting Style: Two Weapon Fighting

Fighting Spirit (3/Long Rest) - Gain Advantage on an Attack; +5 Temporary Hit Points

Earthen Knowledge: Gain a bonus to History (Int) equal to your Wisdom modifier.

Earthen Spells 
Attk: +6 / Save: 14

0: Mold Earth

1st - Slot: 1: Earth Tremor

Notes 
  • Gogni Deepcore is an Earthern Kobold, or a Kobold that has been imbued with the power of the Elemental Plane of Earth. He has the surprising ability to sometimes blend in to the various tunnels and caves that run through the elemental plane.
  • Due to the elemental energies that have touched him, Gogni actually needs to eat very little and its usually fungus or moss. Most of the time, he does little adventuring and spends his day in the multiverse prospecting and mining precious gems that fuel magic, or can be sold at the markets outside the Sevenfold Maze, the shifting fortress of the earthen djinn, also known as the Dao.
  • Attack maneuver as a miner is striking a target with a pickaxe and using his Bonus Action to strike the back of the warpick with a hammer, digging the weapon deeper and causing more damage to the target.

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