Name: Gustafson DeGrief
Ancestry: Gnome / Class: Artificer / Specialty: Medic / Level: 9 / Background: Sage
Attributes
Str: 11 / +0
Dex: 14 / +2
Con: 16 / +3
Int: 18 / +4
Wis: 12 / +1
Cha: 13 / +1
Saves
Str: +0
Dex: +2
Con: +7
Int: +8
Wis: +1
Cha: +1
Info
AC: 14 (Lab Coat)
Ini: +2
PB: +4
Perception: +1 / 11
HP: 75
Dagger: Attk: +6 / D: 1d4+2 / R: Thrown
Dart Pistol: Attk: +6 / D: 1d6+2 / R: Near
Scalpel: Attk: +6 / D: 1d4+2 / R: Melee / Special: Concealed
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Healer's Kit, Hearthstone, Mess Kit, Potion of Healing, Periapt of Health
Traits
Gnome: Darkvision. Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Tinker's Lore: Expert on History (Int) when dealing with alchemical, artificer, and technological items. Inventor: Begin with a small invention - Stopwatch.
Skills: Arcana: +8, History: +8, Investigation: +8, Medicine: +8 / Tool Kit (+4): Alchemy Set, Healer's Kit, Tinker's Tools
Feats: Early Rise, Healer
Infusion (Known: 6 / Active: 3): Bag of Holding, Enhanced Arcane Focus, Enhanced Defense, Homunculus, Mind Sharpener, Spell Refueling Object / Active: Bag of Holding, Arcane Defense, Homunculus
Field Medicine (Range: Touch / # of Points: 45): Can distribute Temporary Hit Points in 5 point increments. These points are not cumulative and a target must wait until they have ran out of temporary hit points to receive more.
Mad Chemistry: Resistance to Poison Damage. Target with Temporary Hit Points due to Field Medicine receives and Advantage vs. Poison & Disease conditions.
Healer's Kit Expertise: When rolling health gained from Healer's Kit, all 1's and 2's are treated as a minimum result of 3.
Spellcasting
Attk: +8 / Save: 16
0 - Known: 2: Poison Spray, Spare the Dying
1st - Slots: 4: Absorb Elements, Detect Magic, Germ + Cure Wounds, Detect Poison & Disease
2nd - Slots: 3: Aid, Enlarge/Reduce, Lesser Restoration, Protection from Poison + Enhance Ability, Prayer of Healing
3rd - Slots: 2: Revivify + Feign Death, Life Transference
Notes
- Dr. Gustafson DeGrief is the chief artificer and chemist for the Regener-X Company of Azeroth. A private consortium whose cash cow is selling health potions and dermal regeneration tinctures to help Azerothians across the factions mend scars and burns that they see from constant war.
- Has been working with a rogue member of the Army of the Light named Artaxeron to acquire a Lightforge healing tank and protomatter as part of a long term scheme to produce husk clones from plans that DeGrief claims he acquired from other sources. He has made a few tests, revivifying certain individuals, such as his chief rogue, Harley Rivers.
- Has a plan to begin kidnapping and making clone husks of select members of Stormwind's House of Nobles as part of a larger plan to quietly control the House and pass certain policies on behalf of DeGrief and his company.
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