Str: 12 / +1
Dex: 14 / +2
Con: 15 / +2
Int: 14 / +2
Wis: 16 / +3
Cha: 14 / +2
Dex: +2
Con: +2
Int: +5
Wis: +6
Cha: +2
AC: 14 (Reinforced Leather)
PB: +3
HP: 45
Attk: +6 / Save: 14
Name: Wesley 'Wes' McCastlain
Attributes
Agi: d8
Sma: d6
Spi: d6
Str: d8
Vig: d6
Skills: Climb: d4, Fighting: d6, Focus: d6, Notice: d6, Persuade: d4, Riding: d6, Shooting: d8, Survival: d6, Swimming: d4, Throwing: d6, Tracking: d6
Info: Pace: 6 / Parry: 5 / Toughness: 7 (2 - Chain Undershirt) / Charisma: +2
Skettis Iron Rifle (+1): Attk: d8+1 / D: 2d8 / R: 15/30/60 / RoF: 1/3 / AP: 2
Alliance Pattern Pistol: Attk: d8 / D: 2d6+1 / R: 12/24/48 / RoF: 1/2
Hunting Knife: Attk: d6 / D: d8+d4 / R: 3/6/12
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Hearthstone, Ammo Pouch, Spare Gunpowder, Potion of Healing (x2), Potion of Antivenom, Journal, Inkpen, Ink
Traits
Human: Gift: Begin play with a free Novice Edge
Hindrances: Loyal, Obligation (Family - Minor), Overconfident
Edges: Arcane Background (Hunter Magic), Beast Bond, Marksman, Noble
Spellcasting
Casting Die: d6 / Mana: 10
Beast Friend, Smite
Notes
Name: Winifred Gwenna
Attributes
Str: 12 / +1
Dex: 14 / +2
Con: 15 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 16 / +3
Saves
Str: +1
Dex: +2
Con: +2
Int: +2
Wis: +6
Cha: +7
Info
AC: 13 (Leather)
Ini: +2
PB: +4
Perception: +2 / 12
HP: 66
Rod of the Icebound Pact +1: Attk: +6 / D: 1d6+2 / R: Melee / Special: Reach / Special: Pact Keeper (+1)
Dagger: Attk: +6 / D: 1d4+2 / R: Thrown
Shortbow: Attk: +6 / D: 1d6+2 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit,
Traits
Ice Genasi: Darkvision. Resistance: Resistance to Cold energy. Icebound Endurance: Does not suffer Disadvantage due to extreme cold. Frozen Step: Can move across ice and cold-based slippery surfaces without treating it as difficult terrain. Legacy of Ice: Frostbite, Armor of Agathys (1/Long Rest), Snilloc's Snowball Swarm (1/Long Rest)
Skills: Arcana: +5, Athletics: +5, Nature: +5, Survival: +5 / Tool Kits (+4): Harp Instrument, Jeweler's Kit
Feats: Attribute Advancement (I), Elemental Adept (Cold)
Pact (of the Tome) - Guidance, Message, Shocking Grasp
Invocations (5): Agonizing Blast, Armor of Shadows, Ascendant Step, Eldritch Sight, Misty Visions
Decree of Frost (1/Short Rest - D: 1 Minute): Conjure a radiating sphere of frost that turns a radius up to 10 feet around the sphere into difficult terrain. Creatures that fail a Dexterity Save vs. a spell or effect, or suffer a Critical Hit while within the sphere's reach are knocked prone.
Circle of Icicles (1/Short Rest): Once per Short Rest, the Warlock can summon a number of icicles equal to their Proficiency Bonus that hover around the caster. The icicles last for 1 minute and while active, the Warlock can use a Bonus Action to launch one of the icicles at a target within 60 ft. range. The icicles strike for 1d12 (Cold) damage. After casting all icicles the spell ends.
Spellcasting
Attk: +8 / Save: 16 / Slots: 2
0: Dancing Lights, Eldritch Blast, Silent Steps + Frostbite (Save: 14), Gust, Ray of Frost
1st: Armor of Agathys, Expeditious Retreat + Fog Cloud, Ice Knife
2nd: Invisibility, Misty Step, + Gust of Wind, Snowball Swarm
3rd: Counterspell, Summon Undead, Vampiric Touch, + Sleet Storm, Slow
4th: Banishment, Elemental Bane + Ice Storm, Resilient Sphere
5th: Enervation, Scrying + Cone of Cold, Control Wind
Notes
Name: Longinus the Younger
Ancestry: Human / Class: Paladin / Level: 10 / Background: Noble
Attributes
Str: 16 / +3
Dex: 12 / +1
Con: 15 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 17 / +3
Saving Throws
Str: +3
Dex: +1
Con: +2
Int: +2
Wis: +4
Cha: +5
Info
AC: 19 (Chain + Sentinel Shield)
Ini: +1
PB: +4
Perception: +2 / 12
HP: 84
Spatha: Attk: +7 / D: 1d8+3 / R: Melee
Javelin: Attk: +7 / D: 1d6+3 / R: Thrown
Shield Bash: Attk: +7 / D: 1d6+3 / R: Melee
Light Crossbow: Attk: +5 / D: 1d8+1 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Rope, Hammer, Pitons, Quiver
Traits
Human: Versatile. Gift:
Skills: Animal Handling: +6, Athletics: +7, History: +6, Insight: +6, Persuade: +7 / Tool Kits (+4): Calligraphy Set, Card Set, Vehicles (L)
Feat: Athlete, Sentinel, Shield Master
Fighting Style (Defense): +1 AC when wearing Armor.
Divine Sense (3/Long Rest)
Lay On Hands (Action - R: Touch): Points: 50 - Spend at 5 point increments to either heal 5 points of lost hit points or cure 1 effect.
Auras: Alacrity, Courage, Protection
Divine Health: Immune to disease
Divine Smite: Spend Spell Slots to fuel divine infused attacks starting at 2d8 with a 1st and 1d8 per higher slot.
Spellcasting
Attk: +7 / Save: 15
1st - Slots: 4: Bless, Compelled Duel, Cure Wounds, Divine Retribution, Last Rites + Guiding Bolt, Heroism
2nd - Slots: 3: Branding Smite, Ward Against Spells + Enhance Ability, Ward Against Spells
3rd - Slots: 2: Dispelling Smite + Haste, Protection From Energy
Notes
Nicklaus’ Instant Workshop
Holiday Cheer
Classes: Bard, Druid
Casting Time: 10 minutes
Range: 30 feet
Components: V, S, M (a small festive token such as a bell, ribbon, or sweet treat worth at least 5 gp, which the spell consumes)
Duration: 1 hour
You conjure an atmosphere of warmth, merriment, and goodwill—manifesting as comforting aromas, soft music, glowing embers, and magically conjured drinks or treats. Choose up to six willing creatures within range who can see or hear you. Each target gains temporary hit points equal to 2d8 + your spellcasting ability modifier.
While a creature has these temporary hit points, it has advantage on its next saving throw against being frightened or charmed.
This spell has no effect on constructs or undead.
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increase by 1d8 for each slot level above 2nd.
Notes
Name: Ezer
Attributes
Str: 12 / +1
Dex: 16 / +3
Con: 12 / +1
Int: 17 / +3
Wis: 14 / +2
Cha: 18 / +4
Saves
Str: +1
Dex: +7
Con: +1
Int: +6
Wis: +2
Cha: +8
Info
AC: 14 (Leather)
Ini: +3
PB: +4
Perception: +2 / 12
HP: 75
Swordcane: Attk: +7 / D: 1d6+3 / R: Melee / Special: Concealed
Dagger: Attk: +7 / D: 1d4+3 / R: Thrown
Derringer: Attk: +7 / D: 1d10+3 / R: Close / Special: Concealed
Gear / Hirelings: Pack, Canteen, Rations, Tent, Bedroll, Tincture of Mint, Pocket Watch, Ledger, Inkpen, Ink / Hirelings: Interns (Load bearing) / Magic Items: Cape of Elvenkind, Monocle of Minute Seeing, Cufflinks of Thievery, Ring of Mind Shielding, Bag of Holding, Pocketwatch of Shielding, Dust of Disappearance
Traits
Dohwar: Belly Slide: Gain normal movement while on belly when sliding on slippery and icy conditions. Cold Adaption: Immune to natural cold hazards (not magical Cold Resistance). Merchant's Senses: Gain Expertise on History (Int) when dealing with appraising. Mind Reading (3/Long Rest / Save: 12): Can use Detect Thoughts the spell a number of times per Mind Reading. Silent Speech: Can establish telepathic communication with target friendly creature.
Skills: Deception: +12, Insight: +10, Intimidate: +8, Persuade: +12, Sleight of Hand: +7, Stealth: +7 / Tool Kit (+4): Calligraphy Set, Card Set (+8), Cartography Kit, Thieves' Tools, Vehicles (L)
Feats: Mobile, Nerves of Steel, Resilient, Skulker
Expertise (4): Card Set, Deception, Insight, Persuade
Sneak Attack: 6d6 / Cunning Action: Dash, Disengage, Stealth
Mage Hand Legendarium: Perform minor tricks, including picking locks or Sleight of Hand using Mage Hand.
Magical Ambush: When ambushing a target with a spell, the target suffers a Disadvantage to their Saving Throw.
Spellcasting
Attk: +8 / Save: 16 / Spells Known: 8
0: Blade Ward, Light, Mage Hand, Prestidigitation
1st - Slots: 4: Charm Person, Comprehend Languages, Detect Magic, Expeditious Retreat, Feather Fall
2nd - Slots: 3: Mirror Image, See Invisibility, Suggestion
Notes
Name: The Toymaker
Theme: A mysterious, ageless patron of gifts and judgment. Known by many names—Saint Nick, Father Winter, the Red Judge, the Kindly Maker—the Toymaker rewards generosity, punishes cruelty, and binds souls with contracts wrapped in cheer.
This patron isn’t nice—it’s benevolent but absolute, like winter itself.
Spell Level | Spells |
1st | heroism, goodberry |
2nd | enhance ability, rope trick |
3rd | create food and water, tiny servant |
4th | fabricate, freedom of movement |
5th | creation, teleportation circle |
When you choose this patron at 1st level:
You learn the mending cantrip (doesn’t count against cantrips known).
You gain a Gift Die pool equal to your proficiency bonus (d6s).
As a bonus action, you may expend a Gift Die to:
Heal a creature you can see within 30 ft for 1d6 + CHA
Or
Grant temporary HP equal to the roll + CHA
Once per long rest, you can conjure a wrapped present as an action.
When opened, it produces one nonmagical item worth up to:
50 gp × your proficiency bonus
Examples:
The item lasts 24 hours, then gently dissolves into snow and ribbons.
You always know when a creature within 60 ft:
Additionally:
You can cast augury at will, without components (once per short rest).
Recharge: Once per long rest
Visual Cues:
Prerequisite: The Toymaker patron
At 3rd level, your patron gifts you a wondrous conveyance tied to generosity, travel, and miraculous delivery.
You can use an action to summon or dismiss a magical sleigh bound to your patron. The sleigh appears in an unoccupied space you can see within 30 feet and lasts until dismissed, destroyed, or until you finish a long rest.
The sleigh is a Large object, AC 15, HP equal to 5 × your warlock level, immune to poison and psychic damage.
It can carry up to six Medium creatures (or equivalent cargo).
While you are aboard, you can control it as part of your movement.
When the sleigh is summoned, it is pulled by spectral magical beasts (reindeer, owlbears, goats, or other festive creatures chosen when you gain this boon).
The beasts are incorporeal, cannot be targeted or damaged, and exist only to propel the sleigh.
The sleigh gains:
Flying speed of 40 feet
Hover
Difficult terrain does not cost extra movement for the sleigh.
Once per long rest, while aboard the sleigh, you may activate its miracle magic as a bonus action:
Until the end of your next turn, the sleigh’s movement does not provoke opportunity attacks
During this movement, you and creatures aboard have advantage on Dexterity saving throw.
Swift as Snowfall
Prerequisite: Pact of the Sleigh, 5th level
The sleigh’s flying speed increases to 60 feet, and it can Dash as a bonus action while you are aboard.
Silent Night Passage
Prerequisite: Pact of the Sleigh, 7th level
While flying at night or in dim light/darkness, the sleigh becomes invisible, along with all creatures aboard, until it makes an attack or forces a saving throw.
Sack of Endless Giving
Prerequisite: Pact of the Sleigh
While aboard the sleigh, you can cast, create food and water or fabricate (nonmagical items only) once per long rest without expending a spell slot.
4th-level conjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a wrapped box or decorative container worth at least 50 gp, which the spell consumes)
Duration: Instantaneous
You conjure a wrapped present that appears in an unoccupied space within range. When opened, the present contains one nonmagical object of your choice, created from mundane materials.
The item must meet the following criteria:
It must be a nonmagical weapon, suit of armor, tool kit, adventuring gear, or simple object
The item must be Medium size or smaller
The item must be composed of common materials (wood, iron, leather, cloth, etc.)
The item’s market value cannot exceed 100 gp
The conjured item is permanent but bears subtle arcane markings indicating it was created by magic. Such items cannot be sold for profit and are worth no more than half their normal value if traded.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the maximum value of the created item increases by 100 gp for each slot level above 4th.
Special Notes
🎁 Festive Manifestation: The item appears wrapped in seasonal paper, ribbons, or runes.
🎁 Santa Clause: If cast in extreme cold or winter conditions, casting time is reduced to 1 action.
Notes
Name: Vernon Lombar Ancestry: Giff / Class: Fighter / Level: 8 / Background: Soldier Attributes Str: 18 (19) / +4 Dex: 16 / +3 Con: 15 /...