Thursday, January 8, 2026

Radiant Golem

Name: Radiant Golem
Huge Construct, True Neutral w/ Neutral Good tendencies 

Armor Class: 20 (natural armor)
Hit Points: 315 (18d12 + 198)
Speed: 30 ft.

Attributes 
Str: 25 / +7
Dex: 9 / -1
Con: 24 / +7
Int: 8 / -1
Wis: 14 / +2
Cha: 10 / +0

Saving Throws: Con +14, Wis +9, Cha +7
Damage Resistances: Bludgeoning, Piercing, and Slashing from magical weapons
Damage Immunities: Poison; psychic; lightning
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 120 ft., passive Perception 12
Languages: Understands all languages; telepathy 120 ft.
CR 18 (20,000 XP) / Proficiency Bonus +6

Traits
Construct Nature

The radiant golem does not require air, food, drink, or sleep.

Radiant Regeneration

At the end of each of its turns, the radiant golem regains 10 (3d6) hit points if it has at least 1 hit point remaining.

This regeneration is suppressed until the end of its next turn if it takes cold damage.

Immutable Form

The radiant golem is immune to any spell or effect that would alter its form.

Magic Resilience

The radiant golem has advantage on saving throws against spells and other magical effects.

If the radiant golem succeeds on a saving throw against a spell, it takes no damage instead of half damage.

Fire Absorption

Whenever the radiant golem would take fire damage, it instead regains hit points equal to half the fire damage dealt.

Lightning Inertia

When the radiant golem takes lightning damage, it takes no damage and becomes Slowed until the end of its next turn.

Slowed: Speed halved; cannot take reactions; can take either an action or bonus action, not both.

Death Aura (Mythic Hazard)

The radiant golem constantly emits a lethal magical aura.
  • A creature that spends 1 continuous hour within 30 feet of the golem must succeed on a DC 18 Constitution saving throw at the end of that hour.
  • On a failure, the creature’s hit point maximum is reduced by 2d6.
  • This reduction cannot be restored by anything short of a wish.
  • If a creature’s hit point maximum is reduced to 0, it dies.
  • A creature that succeeds on the save is immune to this aura for 24 hours.

The radiant golem is completely unaware that this aura exists and cannot suppress it.

Actions
Slam

Melee Weapon Attack: +13 to hit, reach 10 ft., one target
Hit: 39 (6d10 + 7) bludgeoning damage

Behavior Traits (Roleplay)
Gentle Colossus

The radiant golem will never initiate combat unless escape is impossible. When attacked, it attempts to withdraw, telepathically pleading for peace.

Reluctant Defender

If reduced below half its hit points and unable to flee, the radiant golem fights defensively, focusing only on those actively attacking it.

Immortal Perspective

The golem does not understand mortality. It assumes all living beings are simply “short-lived” and views death as an unfortunate but natural occurrence.

Environmental Impact

If the radiant golem remains in one area for weeks or longer, plant life withers, animals flee or perish, and the land becomes sterile. Crops fail automatically.
 
Notes 
  • The Radiant Golem is a one of kind construct found in Wild Space on the decaying world of Svalinn. The swathe of destruction to plant and animal life is caused by the unintended actions of the Radiant Golem, who was an iron golem forged from parts iron and a mysterious ore found in the center of a meteor. The metal skin of the radiant golem combined with the spark of life that gives it sentience has created a 'Death Aura' that will kill plant and animal life after a period of exposure.
  • The Radiant Golem wanders the region, attempting to find friends among the mortals. While some adventuring groups have tried to adopt the golem, those that have remained long term companionship eventually succumb to the aura. The golem does not understand what is radiating from its body is what is killing its friends, leaving the radiant golem to bemoan that it has yet to maintain a friend that it is desperately searching for.
  • The radiant golem has become a project for the Tabor-Armatrak Gnome clan who are using Svalinn for a mining colony. The gnomes have so far been able to develop a series of encased suits that allow them to deal with the radiant golem's gentle nature combined with its unintended death aura. The suits either lessen or block the aura at the cost of being cumbersome and requiring air tanks. The clan continues to test and try to find a method of solving the issue as they recognize the friendly golem could be an asset to the clan.

No comments:

Post a Comment

Vernon Lombar, Giff Soldier

  Name: Vernon Lombar Ancestry: Giff / Class: Fighter / Level: 8 / Background: Soldier Attributes   Str: 18 (19) / +4 Dex: 16 / +3 Con: 15 /...