Showing posts with label Modern. Show all posts
Showing posts with label Modern. Show all posts

Wednesday, October 21, 2026

Walden Belfry, Dhampyr Businessman

Name: Walden Belfry
Ancestry Human / Type: Dhampyr / XP: 30 / Rank: Seasoned

Attributes 
Agi: d6
Sma: d8
Spi: d8
Str: d6
Vig: d6

Skills: Drive: d4, Fighting: d6, Intimidate: d8, Notice: d6, Persuade: d8, Shooting: d6, Stealth: d6, Taunt: d6, Throwing: d6

Info: Pace: 6 / Parry: 5 / Toughness: 6 (1 - Heavy Coat)

Sword 9mm: Attk: d6 / D: 2d6 / R: 12/24/48 / AP: 1 / Action: SA

Stakeout Shotgun: Attk: d6 / D: 1-3d6 / R: 12/24/48 / Action: S / Special: Shot

Baton: Attk: d6 / D: 2d6 / R: Melee / Special: Concealed

Traits 
Dhampyr: Sense Vampire (Notice). Sire's Strength. Weakness (Sunlight): -2 physical actions under sunlight and specialized UV light.

Hindrances: Arrogant, Habit (Mi), Quirk

Edges: Charismatic, Level Headed, Rich, Strong Willed

Notes 

  • Walden Belfry is a Dhampyr, a child of a human mother who had been bitten and afflicted with the vampiric curse while pregnant with Walden, thus transferring a portion of the dark essence to the seemingly mild manner human. He lives in Neptune Key. Another time, another place where humans share the world with various manner of fantastical creatures.
  • Was working as the concierge for the powerful city patron, Nora Belle, the owner of the world famous 'Babylon Tower' located in the heart of downtown Neptune Key. Shortly after Nora's death, Walden learned he was named Nora's heir and the new owner of the tower.
  • Has worked to establish himself, much like his predecessor, as a patron and power within the city, being the owner of one of the most popular hotel towers in the city. At the same time, it has fallen to Walden to figure out who ordered Nora's death and avoid suffering the same fate.

Tuesday, October 20, 2026

Maybrush, Tremere Old Blood

Name: Maybrush

Clan: Tremere (Chorazin) / Level: 4


Attributes
Str: 12
Dex: 12
Con: 11
Int: 14
Wis: 13
Cha: 12


Info 

Ini: 12

Damage: 1d8/1d6
Armor (Leather Coat): 1 / UD: d4
HP: 22


Traits
Blood: d6
Frenzy (Blood Ravenous during feeding): d4
Flock: d4
Security: d8
Wealth: d6

Fetter (Chantry): d8


Sword 9mm: Attk: 13 / D: 1d6 / R: Near


Switchblade: Attk: 12 / D: 1d6 / R: Melee


Gear: Car, Component Kit Bag


Blood Gifts

Lesser Gifts — 5

Aura Sight
The Voice
Potent Blood
Strong Willed
Supernatural Senses

Greater Gifts — 2
Subvert the Will
Wizard


Goetia
Casting Die: 14

 
Rank 1
Know the Soul

Chorazin Scalpel
Shield the Lair
Vital Wakefulness

Rank 2
Armour of Blood
Eyes of the Minion
Enchant Vessel

Rank 3
Fogweaver

Notes 

  • Maybrush is a Tremere occult investigator on behalf of the L.A. Camarilla located in its growing footprint in the Santa Monica domain following the Strauss Coup that saw the overthrow of Prince Sebastian LaCroix and the installation of Strauss as the Prince of Los Angeles. Maybrush was once known as 'The Fledgling' who had served under LaCroix and working with the Anarchs before ultimately siding with Strauss.
  • His role, in addition to troubleshooting problems with the new power in the city, is establishing a sub-Chantry within Santa Monica in what was once the apartment buildings over Trip's Pawnshop, as per the agreement with the Santa Monica baron, Therese Voerman.
  • Has used powers such as Eyes of the Minion and Subvert the Will in order to try and keep Masquerade violations in Santa Monica to a minimum. 

Friday, August 7, 2026

Viktor Lynch, Infiltrator

 

Name: Lynch
Ancestry: Human / Class: Confiscator / Level: 6

Attributes

Str: 13 /
Dex: 16 / +1
Con: 13 /
Int: 16 / +1
Wis: 14 /
Cha: 13 /


Info
AC (Sneak Suit): 13 Save: 10 BtH: +3 HP: 23


Sword 9mm: Attk: +4 / D: 1d6 / R: Near / RoF: 2 / Special: Suppressed


Knife: Attk: +4 / D: 1d6-1 / R: Thrown


Martial Arts: Attk: +4 / D: 1d6 / R: Melee


King 700 HR: Attk: +4 / D: 2d6 / R: Far / RoF: 1


Traits
Human: Extra Effort (1/day)


Sneak Attack: +2 to-hit; +6 damage


Saving Throws: +2 vs. Explosions & Security Systems

 

Notes 

  • Lynch is a Confiscator working for Umbrella Security Services (USS) - its paramilitary arm that deploys agents on missions. His specialty is close-up work with suppressed pistol or knives, or distance shooting with a rifle.
  • Is often deployed as part of small, typically four man teams to try and secure assets or sanitize material on behalf of the Umbrella Corporation.
  • Like all members of USS, Lynch is typically depicted as a masked figure wearing specialized sneak suit which is a combination of urban camouflage and ballistic fiber.

Tuesday, June 23, 2026

Marlowe Barksdale, Post-Apoc Merchant

 

Name: Marlo Barksdale
Ancestry: Pure Strain / Class: Examiner / Level: 3

Attributes 
Str: 12 / Attk: +0
Dex: 13 / Attk: +1 / AC: 11 / Stealth: +1
Con: 14 / 
Int: 15 / Remain Unseen: +2 / Robot Recognition: 21 / Use Artifacts: +7
MS: 15 / 
Cha: 16 /
SN: 15 / Perception: 17

Defenses 
AC (Leather): 13
Health: 11
Mental Defense: 12

Info 
Melee: +0
Range: +2
Mental: +2
Stealth: +1
Remain Unseen: +2
HP: 55

Flintlock Pistol: Attk: +2 / D: 2d8 / R: Near

Assault Rifle: Attk: +6 / D: 3d6 / R: Far / Special: Burst

Dagger: Attk: Attk: +0 / D: 1d4 / R: Thrown (+1)

Gear: Protein Candy (x2), Sleeping Bag, Backpack, Canteen, Rations, Lantern, Oil, Mess Kit, Spare Ammunition, Tool Kit (Type III)

Traits 
PSH: +2 Use Artifact. +2 Health vs. Radiation.

Skills: Avoid Artifact: 6 / Jury Rig: 5 / Read Schematics: 7 / Repair Artifact: 6

Notes 

  • Marlowe Barksdale is the nephew of Stanfield Barksdale, one of the mid-tier merchant families of BarterTown with connections to the Mid-Land Merchant Syndicate in the east and in-roads with the warlords to the north of the Oasis. Due to Marlowe's status, he has access to plenty of Corium pieces used as credits, at the same time, he is expected to act as his uncle's agent since being transferred from his original role as a clerk.
  • Is expected to meet with the powerful warlord, Uncle Sam, who promises to 'MAKE WASTELAND GREAT AGAIN' by summoning his grand conclave of tribes people across the wastes, from packs of bikers, to horsemen, to infantry forces.
  • Carries a flintlock pistol and, as a sign of his Uncle's Favor, enough scavenged parts and ammunition for an AK-47. Unfortunately the best Marlowe can do with it is fire on semi-auto due to a lack of proper handling.

Wednesday, June 17, 2026

Frederick Champion, Mercenary

 

Name: Frederick Champion
Ancestry: Human / Class: Mercenary / Level: 3

Attributes 
Str: 18 / +3
Dex: 14 / +1
Con: 15 / +1
Int: 13 / +1
Wis: 10 / +0
Cha: 13 / +1

Info 
AC (Leather Jacket): 12
Ini: +1
BtH: +3
Luck: 12
HP: 25

.45 Revolver: Attk: +5 / D: 1d8+1 / R: Near / RoF: 2

Shotgun: Attk: +4 / D: 3d4 / R: Near

Knife: Attk: +6 / D: 1d4+4 / R: Thrown (+4)

Grenade: Attk: +4 / D: 2d8 / R: Thrown / Special: Area

Machete: Attk: +6 / D: 1d6+4 / R: Melee 

Unarmed Attack: Attk: +6 / D: 1d3+4 / R: Melee / Special: Natural

Gear: Tool Kit, Flashlight, Rope, Cargo Truck

Traits 
Human: Extra Effort (1/day): Roll a d20 check with the Advantage.

Brawler / Favored Weapon (Revolver) / Demolitionist

Notes 

  • Frederick Champion is an American veteran of the Great War turned mercenary and adventurer living in the Free City of Beirut. Drinking victory gin and doing odd jobs duel wielding .45 revolver and his shotgun. His travels have taken him across deserts and has found him in the middle east.
  • Has agreed to work for a famous archaeologist named India Croft who claims to have a treasure map to the lost Hanging Gardens of Babylon. Is it famous for treasure beyond the purely botanical? That hasn't been made clear, that's why Champion charges up front.
  • Fists so hard they can flatten a man in a single punch with his Brawl feat.

Thursday, May 21, 2026

Grendle Scicluna, Gnoll Gunslinger

 

Name: Grendle Scicluna
Ancestry: Gnoll / Class: Brute / Level: 7

Attributes 
Str: 14 / +1
Dex: 15 / +1
Con: 16 / +2
Int: 13 / +1
Wis: 14 / +1
Cha: 13 / +1

Saves 
Moxie: 10
Quickness: 11
Toughness: 10
Drive: 11
Observation: 11

Info 
AC (Suit): 16
Ini: +1
BtH: +5
HP: 40

Thompson SMG: Attk: +6 / D: 1d8 / R: Near / RoF: 2 / Special: Burst

Pistol: Attk: +6 / D: 1d8 / R: Near / RoF: 2

Knife: Attk: +6 / D: 1d4+1 / R: Thrown (+6)

Bite: Attk: +6 / D: 1d4+1 / R: Melee / Special: Natural

Gear: Identification, Spare Ammunition, Cigarette Case, Car

Traits 
Gnoll: Darkvision. Bite (Natural Attack)

Rough and Ready (7): When fighting 1 HD targets, a Brute may make a number of attacks equal to level.

Imposing: +2 Intimidate checks / Scrapper

Skills: Driving: 17 / Sense Motive: 16

Notes 

  • Grendle Scicluna is an independent driver and gunsel with the beastfolk community located in Windy City after that one incident on the Borderland had opened other portals besides the fey realm. Now the puckish fey and humans contend with an influx of the 'bestial' community from a universe where beasts involved instead of the ancestors of men. Grendle is a descendant of the first refugees.
  • Is an associate of Mama Pontegue, a Gnoll matriarch operating around the Lansing Stone Quarry and the Windy Aqueduct Project region, but Grendle tries to maintain his role as an independent operator and not fall under anyone's thumb.
  • Often splits his time working either the fey and human communities as they tend to be more open to working with a predatory beast such as a Gnoll over some of the other bestial communities that operate in Windy City. 

Wednesday, February 25, 2026

Luce, Nepophyte Vampire

Name: Luce

Clan: Brujah (Tokoloshe) / Level: 1


Attributes
Str: 15
Dex: 12
Con: 13
Int: 10
Wis: 11
Cha: 10


Info 

Ini: 12

Damage: 1d8 / 1d6

Armor (Reinforced Clothing): 2 / UD: d6

HP: 14 / 14


Traits

Blood: d4

Frenzy (Easily Frenzied): d6

Flock Die: d4

Security Die: d6

Wealth Die: d4


Magnum: Attk: 10 / D: 1d8+2 / R: Near


Crowbar: Attk: 15 / D: 1d8 / R: Melee


Fist: Attk: 15 / D: 1d6 / R: Melee


Gear: Bag, Spare Ammunition,


Gifts 

Might (UD: d6)


Wild Spirits (UD: d6)

Notes 

  • Luce is a neophyte vampire from the Brujah Clan that has recently been raised by the L.A. Anarch scene sometime in the early 2000's of the Los Angeles area. While her sire is a member of the Anarchs, Luce's own political beliefs are still in flux.
  • Has accepted a job to tail another fledgling who has been sent to Santa Monica on behalf of the L.A. Camarilla. Her arrival has put her into contact with the enforcer for the local baron, Therese Voerman. The enforcer is a Toreador that goes under the name Volpe.
  •  Is currently staying at the local apartments, Room 505, under the name Keegan.

Thursday, February 19, 2026

Volpe, Vampire Swordsmen

 

Name: Volpe

Ancestry: Human (Vampire) / XP: 25 / Rank: Seasoned


Attributes 

Agi: d10
Sma: d6
Spi: d8
Str: d8
Vig: d8


Skills: Fighting: d10, Intimidation: d6, Lockpicking: d6, Notice: d6, Persuade: d6+2, Shooting: d6, Stealth: d8, Streetwise: d6+2, Throwing: d6


Traits: Pace: 6 / Parry: 7 / Toughness: 9 (1 - Coat)


Katana: Attk: d10 / D: d6+d8+2 / AP: 2 / R: Melee


Sword 9mm: Attk: d6 / D: 2d6 / R: 12/24/48 / AP: 1


Knife: Attk: d10 / D: d4+d8 / R: Thrown (d6)


Gear: Leather Coat


Traits
Vampire: Strength of the Grave. Undead. Feed. Weaknesses: Garlic, Unwelcome Guest, Wood

Hindrances: Obligation (The Voerman Sisters), Quirk, Vengeful


Edges: Attractive, Dodge, Quick

Notes 

  • 'Volpe' is a former college student who was embraced by a Toreador member of the L.A. Kindred scene before she was put down and he was sentenced to exile by Prince LaCroix as part of 'Good Neighbor Policy' between the conservative Camarilla and the LA Anarch community, if LaCroix had his way he would have seen the fledgling killed. After enough training to at least grasp his condition, Volpe was sent out of town to Kindred backwater of Santa Monica.
  • Since his time in Santa Monica, Volpe has risen to be the right hand enforcer for the local baron, Therese Voerman. He is close enough to realize that Therese and her sister, Jeanette, are one in the same, having talking the two personalities from killing one another. He has remained their agent and guardian since.
  • Although he is at times loathe to admit it, of the two, he actually loves the cold Therese and tolerates the flamboyance of Jeanette. Despite disappointing Therese by having one time fallen to temptation and being with the Jeanette personality, 'The Fox' would ultimately do anything he could to please the Ice Queen.

Friday, February 13, 2026

Poul Verringer - Void Engineer

 

Name: Poul Verringer / Cover Name: Cygnus
Ancestry: Human / Conspiracy: UDI / Level: 3

Attributes
Str: 14
Dex: 16
Con: 16
Int: 14
Wis: 14
Cha: 13 

Info 
Ini: 16
Mun Damage: d6
Mag Damage: d6
Armor (HES - Hazardous Environment Suit): 6 AP / Use: d6 / Effective vs. Firearm
HP:18

Traits 
Wealth: d6
Hallow: d6
Hubris: d4

Blaster Rifle: Attk: 14 / D: 1d6+2 / R: Far

Sword 9mm: Attk: 16 / D: 1d6 / R: Near

Knife: Attk: 14 / D: 1d6 / R: Thrown (16)

Gear: Void Survival Suit, Survival Kit, Commlink

Traits 
Human: Extra Effort (1/day)

Spell Schools: Abjuration (d8) / Divination (d6) / Summoning (d4) 

Virtues: Artifact (Blaster Rifle), Careful Caster, Erudite, Portal, Self-Preservation

Notes 

  • Poul is a Void Engineer working on behalf of the Technocratic Union in an alternate Los Angeles, where the forces of the night, including that of vampires, have to be watched, cataloged, and sometimes dealt with by the likes of the Union. Poul is one of those field agents using 'Enlightened Science' to solve problems.
  • Is based out of the Santa Monica office in order to monitor the adrift ship, the Elizabeth Dane, the presence of bodies aboard the ship suggest reality deviants may be involved and it was vital that the ship and its contents are secured by the Technocracy.
  • Weapon of choice a 'Blaster Rifle' - a device that is ahead of its time and is a focus of Prime energies that give it the same killing radiance and heat of the sun, burning vampires, rogue mages, and werewolves as necessary.

Thursday, February 12, 2026

Royce Randall, Human Detective

 

Name: Royce Randall
Background: Human / Class: Investigator / Level: 4

Attributes 
Str: 14
Dex: 16
Con: 16
Int: 13
Wis: 18
Cha: 17

Info 
Ini: 16
Damage: 1d6 / 1d4
Inner Darkness: d8
Armor (Leather Coat): 2
HP: 27

.38 Police Special: Attk: 16 / D: 1d6 / R: Near

Switchblade: Attk: 14 / D: 1d6 / R: Thrown (16)

Brawl: Attk: 14 / D: 1d4 / R: Melee / Special: Natural

Gear: Flask, Camera, Cigarettes, Car, Identification, Lighter

Traits 
Human: Extra Effort (1/day) Roll with the Advantage check on a d20 roll of choice.

Stealthy: Rolls with Advantage on DEX checks to hide and move silently

Burglar: Rolls with Advantage when opening locks, breaking into places, and bypassing security systems

Perceptive: Rolls with Advantage during an investigation to notice small details that others might miss (small clues, seemingly-nonsensical connections, etc.)

Notes 

  • Royce Randall is a private investigator from Empire City who has been approached by man named Hargrave to spy on his wife Caroline, whom Hargrave is attempting to initiate divorce proceedings with. Although some P.I.'s like to avoid divorce cases, Randall does not have the kind of bank account, nor the integrity to say no.
  • Has been Caroline and her girlfriend, Thelma through Midlands when he is confronted by Caroline who wants to buy the evidence that he has already gathered. Royce has agreed to meet in an abandoned hotel outside of town for a negotiation and hand off.
  • One of Randall's talents? Sensing and getting around ambushes, leaving him arrogant about avoiding or being able to counter danger in the city. Certainly, nothing will go wrong at this abandoned hotel outside of town.

Gnome Vampire

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