Monday, January 12, 2026

Ambrose, Horsefolk Rebel

Name: Ambrose
Ancestry: Horsefolk / Class: Rogue / Level: 5 / Background: Rebel

Attributes 
Str: 14 / +2
Dex: 17 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 13 / +1

Saves 
Str: +2
Dex: +6
Con: +2
Int: +5
Wis: +2
Cha: +1

Info 
AC: 14 (Leather)
Ini: +3
PB: +3
Perception: +5 / 15
HP: 38

Dagger: Attk: +6 / D: 1d4+3 / R: Thrown

Longbow: Attk: +6 / D: 1d8+3 / R: Far 

Handaxe: Attk: +5 / D: 1d6+2 / R: Thrown

Kick: Attk: +5 / D: 1d4+2 / R: Melee 

Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Trapper's Kit

Traits 
Horsefolk: Powerful Build. Kick (Natural Attack): 1d4 + Str. Longstrider.

Skills: Acrobatics: +6, Intimidate: +4, Investigate: +5, Perception: +5, Stealth: +9, Survival: +8 / Tool Kit (+3): Tool Kit, Trap Kit

Feats: Skulker

Expertise: Stealth, Survival / Sneak Attack: 3d6 / Cunning Action: Dash, Disengage, and Stealth

Rebel Talents: Fancy Footwork, Panache

Notes 

  • Ambrose is a Equis, or Horsefolk, rebel agent and archer often working with Captain Wilhelma Quintrell and her Quintrell Shockers against the oppressive baron who is running things in and around the Sunset Mines and the Owl Hoot Trail. The Shockers are famous for a sisterhood of women who are capable of conjuring lightning from their hands after exposure to the rare metals in the region.
  • Speaks Sylvan and 'Beast Speech' that allows Ambrose to act as a translator between the human members of the Shockers and the other native beastfolk who also oppose the Baron in the region. Makes it easier for Quintrell to get supplies.
  • Lost his fight during a raid, which is why Wilhelma has always honored Ambrose by letting him share her camp.

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