Name: Ambrose
Ancestry: Horsefolk / Class: Rogue / Level: 5 / Background: Rebel
Attributes
Str: 14 / +2
Dex: 17 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 13 / +1
Saves
Str: +2
Dex: +6
Con: +2
Int: +5
Wis: +2
Cha: +1
Info
AC: 14 (Leather)
Ini: +3
PB: +3
Perception: +5 / 15
HP: 38
Dagger: Attk: +6 / D: 1d4+3 / R: Thrown
Longbow: Attk: +6 / D: 1d8+3 / R: Far
Handaxe: Attk: +5 / D: 1d6+2 / R: Thrown
Kick: Attk: +5 / D: 1d4+2 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Trapper's Kit
Traits
Horsefolk: Powerful Build. Kick (Natural Attack): 1d4 + Str. Longstrider.
Skills: Acrobatics: +6, Intimidate: +4, Investigate: +5, Perception: +5, Stealth: +9, Survival: +8 / Tool Kit (+3): Tool Kit, Trap Kit
Feats: Skulker
Expertise: Stealth, Survival / Sneak Attack: 3d6 / Cunning Action: Dash, Disengage, and Stealth
Rebel Talents: Fancy Footwork, Panache
Notes
- Ambrose is a Equis, or Horsefolk, rebel agent and archer often working with Captain Wilhelma Quintrell and her Quintrell Shockers against the oppressive baron who is running things in and around the Sunset Mines and the Owl Hoot Trail. The Shockers are famous for a sisterhood of women who are capable of conjuring lightning from their hands after exposure to the rare metals in the region.
- Speaks Sylvan and 'Beast Speech' that allows Ambrose to act as a translator between the human members of the Shockers and the other native beastfolk who also oppose the Baron in the region. Makes it easier for Quintrell to get supplies.
- Lost his fight during a raid, which is why Wilhelma has always honored Ambrose by letting him share her camp.

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