Dohwar Merchant-Mage
NO. ENCOUNTERED: 1
SIZE: Small
HD: 4d8+4 (22 hp)
MOVE: 20 ft., Swim 40 ft.
AC: 16
ATTACKS: Dagger +4 (1d4); Derringer +5 (1d8+1); Umbrella Knife +4 (1d4)
SPECIAL: Belly Slide, Cold Adaptation, Merchant’s Eye, Silent Speech, Mind Reading, Minor Alchemy, Transmuter’s Stone, Minor Arcana
SAVES: M
INT: High
ALIGNMENT: Chaotic Neutral
TYPE: Humanoid (Dohwar)
TREASURE: 4
XP: 300 + 4/hp
Belly Slide
On ice, packed snow, or similarly slick surfaces, Yashi may move at his normal land movement while prone and does not suffer the usual penalties for crawling or slipping.
Cold Adaptation
Yashi is immune to the harmful effects of ordinary environmental cold and exposure.
Magical or supernatural cold affects him normally.
Merchant’s Eye
Yashi gains a +6 bonus on checks involving appraisal, gems, trade goods, cargo, currency, pricing, commercial value, and detecting fraud or misrepresentation in a transaction.
Silent Speech
Yashi may establish telepathic communication with one willing creature within 60 feet.
This communication does not allow him to read thoughts unless he uses Mind Reading.
Mind Reading
Three times per day, Yashi may read the surface thoughts of one creature within 60 feet, functioning similarly to ESP.
Surface thoughts and immediate impressions may be perceived normally. If Yashi attempts to probe deeper thoughts or concealed intentions, the target may make a Wisdom save, CL 4, to resist.
Minor Alchemy
By spending several minutes handling an unattended mundane object, Yashi may temporarily alter one common material into another broadly similar mundane material.
The transformation lasts 4 turns.
Minor Alchemy cannot create precious metals, gems, magical substances, living matter, or permanent wealth.
Transmuter’s Stone
Yashi carries a prepared magical stone. Once per day, he may attune the stone to provide one of the following benefits until the next day:
- +1 on saving throws against poison
- +1 on saving throws against spells
- +10 ft. movement while unencumbered
- Darkvision 60 ft.
Only one benefit may function at a time.
Minor Arcana
Yashi employs minor spell-like magic as a 4th-level caster.
At Will:
Light, Message
2/day each:
Comprehend Languages, Floating Disk, Magic Missile
1/day each:
Color Spray, Knock, Invisibility, Haste
Dagger
Attack: +4
Damage: 1d4
Range: Melee or thrown
Derringer
Attack: +5
Damage: 1d8+1
Range: Near
Special: Concealed
The derringer is small enough to be hidden easily beneath Yashi’s clothing or among his merchant gear. Yashi gains +4 on checks made to conceal the weapon.
Umbrella Knife
Attack: +4
Damage: 1d4
Range: Melee
Special: Concealed
A short blade is hidden within Yashi’s umbrella. Casual inspection does not normally reveal it; deliberate examination permits an appropriate Wisdom check.
Magic Items
Ring of Protection +1: Its bonus is already included in Yashi’s Armor Class.
Pearl of Power — 1st Level: Once per day, Yashi may restore one expended use of Magic Missile, Comprehend Languages, or Floating Disk.
Equipment
Yashi carries a pack, canteen, rations, bedroll, lantern, oil, mess kit, powder flask, ammunition pouch, calligraphy supplies, jeweler’s tools, ledgers, trade records, and assorted merchant correspondence.
Notes
- Yashi 'The Lesser' Lettkyne is Koba Letterkyne's young brother and named after the Letterkyne Clan's first founder, Yashi Letterkyne, nowadays known by his descendants and fellow Dohwar as Yashi 'The Elder' Letterkyne or 'Yashi the Elder.' Like his grandfather, Yashi is a Dohwar magic-user within the family.
- Is Koba's business partner, with the two traveling in tandem, as is common with Dohwar, in order to fast talk and scheme to sell their merchandise across Wildspace. In addition to Koba's brawn, the brothers often travel with a couple of mercenaries, giff being a popular choice when available.
- Is a maternal twin to Koba, not an identical twin, which is why Yashi sports a pair of bright gold eyebrows while his brother is completely bare.
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