Name: Fomaqild
Ancestry: Goblin / Class: Illusionist / Level: 4
Attributes
Str: 11 / +0
Dex: 14 / +1
Con: 15 / +1
Int: 16 / +2
Wis: 14 / +1
Cha: 13 / +1
Saves
Death: 13
Wands: 14
Paralysis: 13
Breath: 16
Spells: 15
Info
AC (Robes): 12
BtH: +2
HP: 17
Staff: Attk: +2 / D: 1d4 / R: Melee
Dagger: Attk: +2 / D: 1d4 / R: Thrown (+1)
Darts: Attk: +4 / D: 1d3 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Spellbook, Inkpen, Ink, Ring of Spell Turning (9 Charges)
Traits
Goblin: Infravision. Small Size: +2 AC vs. Large creatures. Hiding: 3-in-6 (Dungeon) / 2-in-6 (Wilderness). Pack Tactics: +1 to hit a target attacked by an ally. Skirmisher: +1 to-hit with ranged weapons.
Spellcasting
1st - Slots: 2: Hypnotism, Light
2nd - Slots: 2: Blue, Improved Phantasmal Force
Notes
- Fomaqild is a Blue Goblin Illusionist living in the Lake Gloomy region of 'The North.' Due to the periodic hostile conditions across the multiple lochs and swamps of the region, Fomaqild is willing to accept being barely tolerated rather than eaten by feral frogs from the south swamps.
- Has found employment with the Longshot Adventuring Company (LAC) a group of adventurers founded by Ichabod Westlake after he was kicked out of the Wild Cards. The group consists of Westlake as their face and Rogue, Fomaqild as its caster. There is then the Tortle Shaman named Kojo and the two women, one whom Westlake left his adventuring group by the name of Cyra and lastly the acrobat Merripen. Fomaqild is viewed to have enough human escorts to be tolerated.
- Magic item on hand? His ring of Spell Turning. For 9 charges he can turn spells that target him are reflected on the caster. It has kept him from being charmed and fingered to death by that one Drow (who in turn had her head explode when the finger shot back at her).


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