Friday, January 23, 2026

Deaverbot 1.0 - Robot Rebel

 

Name: Deaverbot / Series Number: 1.0
Ancestry: Robot / Class: Barbarian / Level: 6 / Background: Invention / Path: Path of the Stampede

Attributes 
Str: 19 / +4
Dex: 14 / +2
Con: 16 / +3
Int: 14 / +2
Wis: 14 / +2
Cha: 13 / +1

Saves 
Str: +7
Dex: +2
Con: +6
Int: +2
Wis: +2
Cha: +1

Info 
AC: 16 (Natural)
Ini: +1
PB: +3
Perception: +5 / 15
HP: 65

Greatsword: Attk: +7 / D: 2d6+4 / R: Melee

Slam: Attk: +7 / D: 1d6+4 / R: Melee / Special: Natural

Dagger: Attk: +7 / D: 1d4+4 / R: Thrown

Lightning Beam: Attk: +5 / D: 1d10+2 / R: Near / Energy: Lightning

Gear: Pack, Spare Battery, Emergency Rations for Humans, Lantern, Oil, Rope, Arcane Servos of Striding and Springing (Boots of Striding & Springing)

Traits 
Robot: Resilience: Advantage on Saves vs. Poison and Resistance to Poison damage; Immune to breath-based attacks, effects, conditions. Immune to disease. Does not need to eat or drink. Sentry's Rest: Requires six time of downtime, however, while the robot is resting they still have active sensors that gives them a Perception check against intruders. 

Skills: Arcana: +5, Athletics: +7, Perception: +5, Survival: +5 / Tool Kits (+3): Smith's Tools, Tinker's Tools

Feats: Slasher

ROBOT RAGE (4/Long Rest - Bonus Damage: +2): Can fly into a rage for 1 minute (10 rounds). During that time, the Barbarian gains Resistance to bludgeoning, piercing, and slashing damage and deals bonus damage depending on level. They also have an Advantage on Str checks and Str Saving Throws during this period.

Danger Sense: Advantage on Dex Saves vs. Traps and Spells as long as the Barbarian is not blinded or helpless.

Reckless Attack: Gain an Advantage to melee attacks for 1 round, at a cost of being subject to Advantage on attacks for a turn by opponents.

Extra Attack: May make 2 attacks per round.

Extra Movement: Increase speed by 10 ft.

Thundering Stampede (1/Round): While raging and moving up to 10 feet before attacking a target grants the Barbarian a free Shove (Resistance: 8 + PB + Con or Str vs. Str Save Negates). Targets who fail their Save take 1d6 (Thunder) Damage and are shoved back.

Wild March: During a Rage, Dash becomes a Bonus action for the Barbarian.

Run With the Herd: During a rage, increase speed by 10 ft. While raging a number of allies equal to the Barbarian's Con modifier (3) also gain a +10 ft. bonus to their speed.

Notes 

  • Deaverbot 1.0 is the creation of Stanfield 'Stan' Deaver as a labor and bodyguard robot for the Spelljammer universe. Deaverbot was deployed to the planet Breagha, a land known for highland country and beautiful rivers, as the request of a Baron Argyle who was interested in acting as a patron to the gnome to be his court tinker.
  • Developing its own personality and disgruntled by prejudice is received from the local, Deaverbot 1.0 has become a bit of a rebel, leading warforged and other sentient constructs on a rebellion for fair rights. Where Deaverbot got the warpaint, kilt, and claymore are anyone's guess, but the robots have a habit of tearing down anti-construct signs and are willing to defend themselves if necessary with violence.
  • Is being reluctantly hunted by his own creator, Stan Deaver, along with a band of 'Kepi' gnomes. Gnomish mercenaries who have agreed to try and not damage Deaverbot not too much so that Stan can repair and hopefully re-program his wonderful creation. 

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