Showing posts with label Goliath. Show all posts
Showing posts with label Goliath. Show all posts

Thursday, July 16, 2026

Hildegunn, Goliath Barbarian

 

Name: Hildegunn
Ancestry: Goliath / Class: Barbarian / Level: 4

Attributes 
Str: 18 / +3
Dex: 13 / +1
Con: 16 / +2
Int: 13 / +1
Wis: 14 / +1
Cha: 13 / +1

Saves 
Str: +13
Dex: +5
Con: +12
Int: +5
Wis: +5
Cha: +5

Info 
AC (+1 White Dragonhide Breastplate): 17
Ini: +1
BtH: +3
HP: 41

Greatclub: Attk: +6 / D: 1d12+3 / R: Melee

Handaxe: Attk: +6 / D: 1d6+3 / R: Thrown

Composite Long Bow: Attk: +4 / D: 1d8 / R: Far

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Torches, Mess Kit

Traits 
Goliath: Powerful Build. Giant Lore: +6. Hardiness: +2 Save vs. Fatigue, Exhaustion, Exposure. Frost Blood: +4 Save vs. Cold.

Combat Sense. Deerstalker. Intimidate (+5 / 2 Creatures). Primeval Awareness. Whirlwind Attack (2 Creatures)

Notes 

  • Hildegunn or 'Hildy' is a Goliath Barbarian who is a former gladiator and a member of the Vixens. She hails from the Icefang Goliath Clan which traces their lineages from the frost giants in the region, rather than the southern Goliaths whose bloodline consists of fire giant blood.
  • Favors a stout greatclub which she slams into her opponents. Her club has yet to crack despite how many breast plates and skulls she has had to flatten.
  • While she has yet to truly defeated a dragon, she has been collecting scales across the mountain range. She has collected enough that she has was able to forge a dragonhide breastplate courtesy of a a few white dragons from her native mountains who have shed scales due to fights with frost giants and other beasts. 

Wednesday, December 10, 2025

Ina Sadakage, Ashland Goliath

 

Ina Sadakage

Ancestry: Ashland Goliath
Class: Monk
Level: 6

Attributes

Str: 16
Dex: 15
Con: 14
Int: 15
Wis: 16
Cha: 12

Info

HP: 25
Hit Die: d6
Attack Damage: d6
Unarmed/Improvised Damage: d8
Armor: None

Weapons

Unarmed Strike: Damage: d8 / Range: Close

Ninjato: Damage: d6 / Range: Close

Dagger: Damage: d6 / Range: Close or Nearby when thrown

Ancestry Traits

Flame-Kissed: Ina has Resistance to Fire, taking half Fire damage before Armor Points or HP are removed. She is naturally comfortable in hot and arid environments.

Giant-Blooded: Ina rolls with Advantage on STR tests involving lifting, carrying, pushing, breaking, or similar feats where him Goliath size and strength are beneficial.

Ashwrath (1/day): Ina channels the smoldering fury of him Ashland heritage. For d4 Moments, his unarmed attacks deal +2 Fire damage.

Monk Features

Chi Armor: Once per hour while in combat, Ina may focus him Chi to gain 6 Armor Points. These Armor Points do not stack with themselves.

Acrobatic Training: Ina rolls with Advantage when performing delicate tasks, climbing, hearing sounds, or moving silently.

Missile Evasion: Ina rolls with Advantage on DEX tests made to avoid ranged attacks.

Shadow Arts

Shadow Arts (2/day): Ina may invoke one of the following Shadow Arts without using spell slots:

Darkness: Magical darkness fills a Nearby area for 1 hour and blocks normal vision.

Darkvision: Ina can see normally in absolute darkness for 10 minutes per level.

Pass Without Trace: Ina and companions remaining Nearby to him gain Advantage on tests made to move silently and avoid detection for 10 minutes.

Silence: Magical silence covers everything Nearby to a chosen point for 1 hour.

Shadow Trick

Ina may create small, harmless visual or auditory illusions such as faint sounds, momentary images, shifting shadows, or similar effects.

If the illusion is being used to meaningfully deceive an alert creature, Ina must successfully test INT or WIS, as appropriate.

Magic Items

Shadowfell Brand: Once per day when Ina would take damage, she may briefly become insubstantial. She takes half damage from that attack and remains partially incorporeal until the beginning of him next turn.

Gear

Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ninjato, Dagger, Shadowfell Brand Tattoo.

Notes 

  • Ina Sadakage is an Ashland Goliath. One of several groups of Half-Giants created by dragon overlords, the Ashlands were a group of Goliath who were taken from the essence of the great fire giants that lived in the east. Like their forebearers, Ashland are associated with the terrible power of the fiery mountain and appear with skin tones of varying shades of red.
  • Is a wandering member from the Order of the Purple Sun and the infamous Plum Monastery in the east, where he worked as a hired sword. Despite his large size and red skin, Ina can be surprisingly adroit and stealthy, surprising his targets with his various Ki spells and knowledge of weak points with his Sneak Attacks.
  • Has arrived in Port Kyna in the company of a another eastern traveler, the Aarrakocra sowrdsmen, Pijon Kuwabatake.

Wednesday, November 26, 2025

Talnash, Stormcoast Sorcerer

 

Talnash

Ancestry: Stormcoast Goliath
Class: Conjurer
Level: 6

Attributes

Str: 15
Dex: 12
Con: 15
Int: 16
Wis: 16
Cha: 17

Info

HP: 20
Hit Die: d4
Attack Damage: d4
Armor: None
Spell Slots: 1st: 4 / 2nd: 3 / 3rd: 2
Memorized Spells: 6

Weapons

Staff of Lightning Bolts +1: Damage: d4+1 / Range: Close

  • Grants +1 to STR tests made to attack with the staff.
  • Lightning Bolt (1/day): Fires a bolt of lightning through a Far-Away line. Creatures caught in the bolt take 4d6 Lightning damage, with a successful DEX test reducing the damage by half.

Longsword: Damage: d4 / Range: Close

Dagger: Damage: d4 / Range: Close or Nearby when thrown

  • Talnash normally attacks with Disadvantage when using the dagger, as it is not a standard Conjurer weapon.

Ancestry Traits

Stormborn: Talnash has Resistance to Lightning, taking half Lightning damage before Armor Points or HP are removed.

Storm-Built: Talnash counts as a significantly larger creature when determining how much he can lift, carry, push, or drag. He rolls with Advantage on STR tests where his exceptional size and physical power would reasonably help.

Class Features

Arcane Resistance: Talnash rolls with Advantage on INT tests made to resist damage or effects from spells and magical devices.

Tempest Adept: Immediately before or after casting a spell that deals Lightning or Thunder damage, Talnash may move anywhere Close without provoking consequences from ordinary engagement.

Spellbook

1st Level

Detect Magic: Everything Nearby that is magical glows for 5 minutes.

Light: Creates dim light from a Nearby point or object for 1 hour.

Fog Cloud: Dense fog fills a Nearby area for 10 minutes. Tests relying primarily on sight are made with Disadvantage.

Feather Fall: Nearby falling creatures descend safely and take no damage from the fall.

Thunderwave: All Close creatures except targets chosen by Talnash must test STR. On a failure, they are thrown Nearby and take d6 Thunder damage.

2nd Level

Invisibility: A Nearby creature becomes invisible until it attacks or the effect is dispelled.

Levitate: The caster floats up to 6 feet above the ground for 10 minutes per level.

Gust of Wind: A powerful wind blows through a Nearby area for 1 minute. Creatures attempting to move against it must successfully test STR.

3rd Level

Fly: Talnash can fly freely for 10 minutes.

Haste: A Nearby creature gains one additional action each Moment for d4 Moments.

Lightning Bolt: A bolt of lightning tears through a Far-Away line. Creatures caught within take 3d6 Lightning damage, with a successful DEX test reducing the damage by half.

Magic Items

Pearl of Power: Once per day, Talnash may restore one expended spell slot of 3rd level or lower.

Brooch of Shielding: Talnash has Resistance to Magic Missile and similar magical force projectiles.

Headband of Teleportation: Once per day, Talnash may cast Dimension Door without expending a spell slot, teleporting himself or a Nearby target to a Distant location.

Gear

Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Journal, Inkpen, Arcane Focus (Ring), Pearl of Power, Brooch of Shielding, Headband of Teleportation.

Notes 

  • Talnash is the Sorcerer Baron from the iron realm of Soralov, far past the Grand Duchy and MoonRae. It is a land of cold plains and volcanic mountains, often lorded over by giant warlords and the homeland of the grey orcs. Talnash himself is a Goliath, a descendant of the first experiments that the first dragons conducted in fusing men with giant-kin, much like how they did fusing men with dragons to make dragonborn.
  • Talnash is marked as one of the Stormcoast Goliath. The union specifically between men and storm giant essence. Energies such as crackling thunder and lightning at times bounce off his hardened flesh with nary a scratch.
  • Is married to Kathea Orelsdotter, one of the Goliaths from the Frostbrand stock, whose essence is a mixture or human and frost giant. The two govern a region in and around the town of Fiskarheim.

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