Name: King Crab
Large beast (aquatic), unaligned
Challenge: 4 (1,100 XP)
Role: Soldier
Armor Class: 15 (Natural Armor)
HP: 95 (10d10 + 40)
Speed: 30 ft, swim 30 ft.
PB: +2
Attributes
Str: 19 / +4
Dex: 11 / +0
Con: 18 / +4
Int: 2 / -4
Wis: 15 / +1
Cha: 5 / -3
Saving Throws: Str: +6, Con: +6
Skills: Perception: +3, Athletics: +6
Senses: Blindsight 30 ft., Passive Perception: 13
Languages: -
Traits
Amphibious. The crab can breathe air and water.
Siege Claws. The crab deals double damage to objects and structures.
Shell Guard (Reaction, 1/round).
When the crab is hit by a ranged attack, it reduces the damage by 1d10 + 4 as it angles its massive shell.
Mated Fury.
If the Alpha’s mate (the standard Monstrous Crab or Queen Crab) is reduced to 0 HP, the Alpha enters a fury for 1 minute:
Advantage on melee attack rolls
+2 damage on all melee hits
Cannot use Shell Guard during this time
Actions
Multiattack. The Alpha makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14).
While grappled, the target is restrained.
The Alpha can grapple up to two creatures at a time.
Crushing Slam (Recharge 5–6).
The Alpha slams both claws down in a 10-foot radius.
Creatures in the area must make a DC 14 Strength save
Fail: 3d10 + 4 bludgeoning damage and knocked prone
Bonus Actions
Drag Under.
A creature grappled by the King Crab is pulled up to 10 feet into water or difficult terrain.
Notes
- This variant of King Crab of works in tandem with its mate, a monstrous 'Queen Crab.' King Crab is an aggressive crustacean that uses its claws and the ability to slam its heavy claws down to crush its target.
- King Crab's reinforced shell allows it to absorb the brunt of attacks, reducing the actual damage. In the event King Crab loses it mate, it will stop trying to defend itself, longing to perish, but not before in a rage trying to kill whoever caused its mate harm.

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