Ancestry: Bjornvolk (Bearfolk) / Class: Paladin / Background: Outlander / Level: 5
Attributes
Str: 18 / +4
Dex: 13 / +1
Con: 16 / +3
Int: 13 / +1
Wis: 14 / +2
Cha: 15 / +2
Str: 18 / +4
Dex: 13 / +1
Con: 16 / +3
Int: 13 / +1
Wis: 14 / +2
Cha: 15 / +2
Saves
Str: +4
Dex: +1
Con: +3
Int: +1
Wis: +5
Cha: +5
Str: +4
Dex: +1
Con: +3
Int: +1
Wis: +5
Cha: +5
Info
AC: 17 (Chain)
Ini: +1
PB: +3
Perception:
HP: 54
AC: 17 (Chain)
Ini: +1
PB: +3
Perception:
HP: 54
Greatsword: Attk: +7 / D: 2d6+3 / R: Melee
Hatchet: Attk: +7 / D: 1d6+3 / R: Thrown
Javelin: Attk: +7 / D: 1d6+3 / R: Thrown / Special: Reach
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Holy Symbol, Libram, Inkpen, Ink, Emblem of Power (1st Level / 3 Points)
Traits
Bjornvolk: Darkvision. Natural Armor: 13 + Dex. Claws (Natural Attack): 1d6 + 3. Keen Senses (Scent): Gain Advantage on Perception checks that involve smell.
Bjornvolk: Darkvision. Natural Armor: 13 + Dex. Claws (Natural Attack): 1d6 + 3. Keen Senses (Scent): Gain Advantage on Perception checks that involve smell.
Skills: Athletics: +7, Insight: +5, Intimidation: +5, Survival: +5 / Tool Kits (+3): Blacksmithing Tools, Drum
Feats: Power Attack (-5 to-hit; +10 Damage)
Divine Sense (3/Long Rest): Magically detect the following in sight of the Paladin: Celestials, Fiend, and Undead. Cannot pierce total cover.
Lay on Hands (R: Touch / Points: 25): Can spend healing points in increments of 5 to heal HP or cure effects such as Poison or Diseased.
Fighting Style: Defense
Divine Smite: Spend a spell slot at 1st level or higher add bonus Radiant damage to attack, starting 2d8 (Radiance) 1st level, and +1d8 per level after 1st.
Channel Divinity (1/Day): Peerless Athlete / Inspiring Smite
Multiattack: May make 2 attacks per round.
Spellcasting
Attk: +5 / Save: 13
Attk: +5 / Save: 13
1st - Slots: 4: Bless, Command, Cure Wounds, Protection from Good & Evil + Guiding Bolt, Heroism
2nd - Slots: 2: Compelled Duel + Enhance Ability, Magic Weapon
Notes
- Harald Icepeak is a Bjornvolk (Bearfolk) Paladin who is dedicated to the The Holy Light, typically depicted in the far north by the symbol of the polar north star, rather than the usual symbols such as the Sun. Like any traditional Paladin, Harald is dedicated to the principals of honor and goodness.
- Lives in the far northern reaches of the land of Norworld, far beyond the human cities of the south. His region is the land of the Bjornvolk and certain clans of northern dwarves, especially ice dwarves.
- Magic item of choice - Emblem of the North Star. This magical item doubles as his holy symbol and allows once daily to draw from its power to fuel a spell or a Divine Smite.

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