Giff Veteran Fighter / Soldier
NO. ENCOUNTERED: 1
SIZE: Large
HD: 6d10+12 (45 hp)
MOVE: 30 ft.
AC: 17
ATTACKS: Snaphance Musket +1 +8 (1d10+2); Saber +7 (1d8+6); Snaphance Pistol +7 (1d8+1); Headbutt +7 (2d6+6)
SPECIAL: Giff Natural Armor, Veteran Fighter, Headbutt, Firearm Specialist, Magic Resistance, Magic Item Interference, Veteran Soldier, Athletic
SAVES: P
INT: Average
ALIGNMENT: Lawful Neutral
TYPE: Humanoid (Giff)
TREASURE: 5
XP: 420 + 6/hp
Giff Natural Armor
Vernon’s thick hide provides substantial natural protection.
His custom breastplate and military harness improve his Armor Class to 17.
Veteran Fighter
Vernon is a seasoned front-line soldier.
He may make two melee attacks every other round, beginning with the first round of combat.
Firearms continue to use their normal rate of fire.
Headbutt
Attack: +7
Damage: 2d6+6
Range: Melee
If Vernon strikes a Medium or smaller creature, the target must make a Strength save, CL 4, or be knocked prone.
Firearm Specialist
Vernon is highly trained with pistols, muskets, and similar black-powder weapons.
His expertise is already included in his listed firearm attack bonuses.
Magic Resistance
Whenever Vernon is directly affected by a spell or spell-like ability, roll 1d10.
On a result of 1, the magic fails to affect him.
This resistance applies to both hostile and beneficial magic, though Vernon may voluntarily suppress it if he wishes.
Magic Item Interference
When Vernon attempts to activate or use a magical item not naturally suited to straightforward martial use, roll 1d10.
On a result of 1, the item fails to function for that attempt.
Weapons, armor, gauntlets, girdles, potions, and similar direct-use martial items are exempt.
Veteran Soldier
Vernon gains a +4 bonus on checks involving military discipline, battlefield awareness, tactical observation, intimidation, formation fighting, and recognizing battlefield threats.
Athletic
Vernon gains a +4 bonus on Strength or Dexterity checks involving climbing, jumping, forced marches, wrestling, lifting, or similar physical exertion.
Snaphance Musket +1
Attack: +8
Damage: 1d10+2
Range: Longarm
This magical firearm is Vernon’s preferred ranged weapon.
Saber
Attack: +7
Damage: 1d8+6
Range: Melee
Snaphance Pistol
Attack: +7
Damage: 1d8+1
Range: Near
Magic Items
Snaphance Musket +1: Included in the listed attack and damage.
Gauntlets of Ogre Power: Their benefits are already reflected in Vernon’s melee damage, lifting ability, and physical checks.
Portable Hole: Functions normally.
Potions of Healing ×3: Vernon carries three.
Equipment
Vernon carries a pack, canteen, rations, bedroll, lantern, oil, mess kit, powder flask, ammunition pouch, firearm cleaning kit, spare flints, military gear, and personal effects.
Notes
- Vernon Pomj Lombard, or V.P. Lombard, is a Giff sellsword and main bodyguard for the Lettkyne brothers, Koba and Yashi. He is known for his motley colored surcoat that he wears while standing nearby with arms across his chest or near his scabbard while watching over the Letterkynes.
- Fighting style is Protection, which he typically uses to protect either the Letterkyne's person, or a VIP in the company of his Dohwar bosses.
- Favorite magical items before the musket? The Gauntlets of Ogre Power he liberated from a floating fortress and a Portable Hole that he uses to protect his and the Letterkyne's goods.

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