Arcane Dodgeball Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You conjure a shimmering sphere of arcane force shaped
like a brightly colored rubber ball and hurl it at one creature you can
see within range. The target must make a Dexterity saving throw.
On a failed save, the target takes 1d8 force damage.
On a successful save, the target takes no damage, having
“caught” the dodgeball in midair; the ball immediately disperses into
harmless motes of magical dust.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Notes
- Also known as 'Rabni's Arcane Dodgeball' the inspiration to create the spell came to Rabni when he saw a renowned thrower use a rubber 'super ball' to knock a tavern patron unconscious. She was so effective that witnesses believed the man was slain by the strike.
- Uses concentrated force energy to create the ball. A quirk about the spell, due to the willpower and inspiration that Rabni was channeling when he created the ball, was that the dodgeball was harmless if caught.
- Typically comes in shades of deep purple or prismatic pink.

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