Haliday “Haley” Greenacre
Halfling Fighter, 8th Level
ANCESTRY: Halfling
CLASS: Fighter
LEVEL: 8
SIZE: Small
MOVE: 20 ft.
AC: 17
BtH: +8
HP: 60
PRIME ATTRIBUTES: Strength, Dexterity
Attributes
Strength: 14 / +1 / Save: +15
Dexterity: 18 / +3 / Save: +17
Constitution: 15 / +1 / Save: +9
Intelligence: 13 / +1 / Save: +9
Wisdom: 17 / +2 / Save: +10
Charisma: 14 / +1 / Save: +9
Combat
Short Bow +2: +15 to hit, 1d6+4 damage, Near
Hand Axe +1: +10 to hit, 1d6+2 damage, Melee; +12 to hit when thrown
Dagger +2: +11 to hit, 1d4+3 damage, Melee; +13 to hit when thrown
Weapon Specialization — Short Bow
Haley is specialized in the short bow.
At 8th level, her Fighter Weapon Specialization grants +2 to hit and +2 to damage with the short bow. These bonuses are already included in the statistics above.
Combat Dominance
Haley possesses the Fighter’s improved Combat Dominance ability.
At 8th level, she may make two additional attacks against qualifying opponents of 1 HD or less.
She does not otherwise possess a general 3/2 attack routine; the C&C Fighter does not gain its true Extra Attack until 10th level.
Fearless
Haley gains a +2 bonus on saving throws against fear.
Hide
Haley may make a Dexterity check to hide in outdoor surroundings.
If she moves while remaining hidden, she suffers the normal penalties based on speed. She cannot normally hide while directly observed unless the observer is momentarily distracted.
Haley also gains the Halfling racial +2 bonus to Hide.
Move Silently
Haley may make a Dexterity check to move silently.
She may move up to half her normal movement with no penalty. Faster movement imposes the normal penalties, while running or charging is exceptionally difficult to perform silently.
Haley gains the Halfling racial +2 bonus to Move Silently.
Duskvision
Haley can see in starlight or moonlight as well as a human can at dusk, retaining the ability to distinguish color and some detail.
Duskvision provides no special benefit underground, in torchlight, or in similarly poor illumination.
Resistant
Haley gains a +1 bonus on all Constitution saving throws.
Animal Handling
Haley gains a +4 bonus on Wisdom checks involving calming, controlling, feeding, handling, or safely working with animals.
Animal Training — Dogs
Haley gains a +4 bonus on Wisdom checks involving the training of dogs, including obedience, guarding, hunting, tracking, carrying, or other specialized tasks.
Riding — Dogs
Haley gains a +4 bonus on Dexterity checks involving riding trained dogs, including difficult terrain, sudden turns, jumping obstacles, controlling a frightened mount, or avoiding being unseated.
Tracking
Haley gains a +4 bonus on Wisdom checks involving following tracks, identifying signs of passage, judging direction of travel, and maintaining a trail.
Veterinary Healing
Haley gains a +4 bonus on Wisdom checks involving first aid, diagnosis, treatment, recovery, and general care of animals.
Short Bow +2
Attack: +15
Damage: 1d6+4
Range: Near
The listed totals include Haley’s Dexterity modifier, Fighter Weapon Specialization, and the bow’s +2 magical enhancement.
Hand Axe +1
Attack: +10 melee, +12 thrown
Damage: 1d6+2
Range: Melee or Thrown
Dagger +2
Attack: +11 melee, +13 thrown
Damage: 1d4+3
Range: Melee or Thrown
Armor
Studded Leather +1: AC 17
Studded leather provides a base armor bonus of +3; Haley’s Dexterity and the armor’s +1 magical enhancement are already included in the final AC.
Magic Items
Gauntlets of Climbing and Swimming: Haley gains their normal magical benefits when climbing or swimming.
Bag of Holding: Provides extradimensional storage according to its normal magical properties.
Necklace of Missiles: Haley currently carries a necklace with six remaining beads.
Potion of Giant Strength: Temporarily grants its normal magical enhancement to Strength when consumed.
Potion of Speed: Grants its normal magical speed effect when consumed.
Equipment
Haley carries studded leather +1, short bow +2, hand axe +1, dagger +2, backpack, canteen, rations, bedroll, torches, rope, spare rations, saddle, saddle blanket, spare cloak, ammunition, and normal adventuring gear.
Notes
- Haliday 'Haley' Greenacre is a member of the Greenacre family. The Greenacres are a clan of Halflings who live in a region known as Fankerham, which is a major Halfling community in the region. The Greenacres control the land to the south along the Fanker River.
- She is a Ranger of the Outrider Conclave. This offshoot of the Beast Mastery Conclave are the Rangers who do not just have animal companions, their companions are also their riding mounts. Haley's mount is 'Governor Wallace' or 'Governor' a riding dog.
- Carries among other magical items a 'Necklace of Missiles' given to her by her adventuring kin. By plucking one of the amber colored beads, she is capable of lobbing Fireballs worth of damage at a target.