Showing posts with label Warpstar. Show all posts
Showing posts with label Warpstar. Show all posts

Wednesday, September 2, 2026

Phocis Orestes, Sanctioned Esper

 

Name: Phocis Orestes

Ancestry: Human
Career: Warp Touched
Career Skill: Warp Touched 8
Stamina: 19
Luck: 11
Armor: Sanctioned Robes — Light (1d3)

Slink Away: When Phocis is caught in a large combat involving multiple combatants and has some warning, he may test Luck. On a success, he somehow escapes notice.

Las Pistol: Small Arms 5 / S1d6+2E

Sanctioned Staff: Blunt 4 / L1d6+1C

Dagger: Blades 5 / S1d6+1S 


Gear: Focus Crystal, Field Craft, Commlink, Suppression Serum, MindStim

 

Warp Glyph
Esoteric Flame (3/S): Phocis spends 3 Stamina and makes a standard Warp Focus test. On a success, he can ignite a flammable object within Nearby range as though a torch had been held against it for several seconds. It can also set clothing alight, with visible sparks flying from Phocis toward the target.

 

Skill

Level

Skill

Level

Animal Handler

4

Appraise

5

Astronav

4

Athletics

4

Bargain

4

Blades

5

Blunt

4

Brawling

5

Command

7

Diplomacy

4

Disguise

4

Dodge

6

Endurance

8

History

5

Intimidate

8

Language

6

Lie

4

Medicine

5

Navigation

5

Persuasion

7

Pilot

4

Repair

5

Ship Gunner

4

Small Arms

5

Sleight-of-Hand

4

Spot

6

Stealth

6

Streetwise

5

Survival

6

Thrown

4

Warp Focus

10

Zero G

5

 

Notes 

  • Phocis is an 'Sanctioned Esper' which by the writs of the Celestial Chorus and the Canalis Primaris marks him as an individual who is permitted to manipulate the warp for a greater purpose. Technically he is also expected to report back when he gets too old or strays too far from the righteous path, or desires retirement, for his summary execution and cremation due to handling warp energies.
  • Carries a number of drugs which can temporarily cut his higher brain functions from interacting with the Warp. He has to carry those drugs in the event that he draws too much Warp Tant and becomes a possible conduit of corruptive energy.
  • Is assigned to the Pompey after Lydecker's father bought his contract. Phocis now serves Laurence on his quest to ensure Lydecker-Baker returns to being a profitable house.

Monday, August 31, 2026

Laurence Lydecker, Independent Trader

Laurence Lydecker

Ancestry: Human
Career: Trader
Career Skill: Trader 10
Stamina: 17
Luck: 13
Armor: Old Commissar Cuirass — Modest (1d6)

Talent

Consummate Professional: Laurence adds +2 to all Career Skill ratings, reflecting his exceptional competence in his profession

SkillLevelSkillLevel
Animal Handler4Appraise8
Astronav5Athletics4
Bargain10Blades5
Blunt4Brawling4
Command6Diplomacy8
Disguise4Dodge5
Endurance4History5
Intimidate5Language7
Lie7Medicine4
Navigation5Persuasion6
Pilot6Repair5
Ship Gunner5Small Arms6
Sleight-of-Hand4Spot5
Stealth4Streetwise6
Survival4Thrown5
Warp Focus4Zero G4

Weapons

Las Pistol: Small Arms 6 / S1d6+2E
Monoblade: Blades 5 / M2d6+1S
Vibrodagger: Blades 5 or Thrown 5 / S1d6+2S

Gear 

Commlink, Glow Rod, Datapad, Warrant of Trade (Copy), Ship — The Pompey

Notes 

  • Laurence Ramius McCastlain Lydecker of the house Lydecker-Baker Trading Company. He obviously makes up the Lydecker end as an independent trader, while his cousin and business partner, Alexandra Mountbatten Baker back at the headquarter planet of Ascelpius. One of the few hospitable planets Sirius.
  • Currently holds the Warrant of Trade on behalf of the Human Cluster. He's either making deals with Dwarf Guilds, or trying to make contact with trade outposts on frontier worlds that technically fall within the Cluster's Borders.
  • Had a brief period as an officer within the Human Defense Forces gendarmerie back on the planet Holtzclaw before learning that his father had sent for him to inform that his brother had vanished and it was Laurence who would take the role as Independent Trader and the mercantile ship, the Pompey.

Tuesday, September 23, 2025

Mbada Shango, Apefolk Mercenary

Name: Mbada

Background: Simioid / Career: Rebel / Skill Level: 8


Stamina: 21 / Armor: Scout Armor (1d6) Lucky: 12 Talent: Ambidextrous


SkillLevelSkillLevel
Animal Handler4Appraise5
Astronav4Athletics6
Bargain4Blades5
Blunt5Brawling10
Command8Diplomacy5
Disguise4Dodge6
Endurance6History4
Intimidate6Language5
Lie4Medicine4
Navigation5Persuasion6
Pilot5Repair4
Ship Gunner4Small Arms8
Sleight-of-Hand4Spot6
Stealth5Streetwise7
Survival6Thrown5
Warp Focus4Zero G4


Slug Rifle: Attk: +8 / D: M2d6P / R: Far


Las Pistol: Attk: +8 / D: S1d6+2E / R: Near


Monoblade: Attk: +5 / D: M2d6+1S / R: Melee


Gear: Survival Gear, Commlink, Demo Charges, Fez

Notes 

  • Mbada is an apefolk living on a verdant world of Calnuna Major, located within the unnumbered words of the Celestial Chorus, the populated planets within mundane space. Mbada, like other Apefolk, are natives to Calnuna. He is a member of a northern militia group that controls a Watcher's Peninsula towards the north, a group distinguished by the fez caps they wear.
  • As a rebel, Mbada is active in the resistance of the Skalliax-Hornite Mercantile Concern (SHMC). Skalliax-Hornite has set up operations to mine from the nearby mountains as well as clearcut several portions of verdant jungle for farmland. Mbada's group fights, both to drive corporatists from the planet, as well as establish a separate domain on the Watcher's Peninsula.
  • Mbada's monoblade, like that of his comrades is based off the form of the curved kukri knife that is capable of both melee slashing and balanced for throwing. The monomolecular structure adds a +1 to the normally 'small scale' weapon to represent how sharp it is.

Monday, September 22, 2025

Gedran Ironstar, Guild Dwarf Mechanic

 

Name: Gedran Ironstar
Ancestry: Guild Dwarf / Career: Miner

Career Skill: Miner (8) Stamina: 21 / Armor: Reinforced Utilities (1d3) Lucky: 10 Talent: Cast Iron Stomach

SkillLevelSkillLevel
Animal Handler4Appraise6
Astronav5Athletics8
Bargain5Blades6
Blunt4Brawling5
Command5Diplomacy4
Disguise4Dodge4
Endurance8History4
Intimidate5Language5
Lie4Medicine5
Navigation7Persuasion4
Pilot5Repair10
Ship Gunner4Small Arms6
Sleight-of-Hand4Spot6
Stealth4Streetwise5
Survival7Thrown5
Warp Focus4Zero G6

Slug Rifle: Attk: +6 / D: M2d6P / R: Far

Slug Pistol: Attk: +6 / D: S1d6+1 / R: Near

Vibroaxe: Attk: +6 / D: M2d6+1S / R: Melee

Gear: Repair Kit, Commlink, Datapad, Magnetic Boots

Notes 
  • Gedran Ironstar is a Guild Dwarf mechanic operating in and around Combine Space. This is a region controlled by the Merchant Combine which employs the Guild Dwarves to scour planets for ores used in ship construction and powering jump engines that allow ships to shift from mundane space within the Galactic Chours into warpspace. Gedran's main job is repairing mole machine engines and other mechanical issues.
  • Operates out of a subterranean base located near a massive underground lake. From there, mole machines are serviced and sent out to dig new tunnels. Gedran spends his time fishing and playing cards between services orders that require him to find downed mole machines within the tunnel.
  • Carries a semi-automatic scattergun with a slug pistol as backup. He preferred close quarters weapons, as one never knows what they find in the tunnels beneath several of these barely charted worlds within the Combine. 

Tuesday, September 9, 2025

Abigail Peril, Jungle Commando

 

Name: Abigail
Background: Human / Career: Soldier

Career Skill: Soldier (8) Stamina: 20 / Armor: Light Combat Armor (1d6) Luck: 10 Talent: Light Sleeper

SkillLevelSkillLevel
Animal Handler6Appraise4
Astronav4Athletics6
Bargain4Blades8
Blunt4Brawling8
Command6Diplomacy4
Disguise4Dodge6
Endurance6History4
Intimidate6Language4
Lie4Medicine5
Navigation5Persuasion5
Pilot5Repair5
Ship Gunner4Small Arms10
Sleight-of-Hand4Spot6
Stealth6Streetwise5
Survival6Thrown5
Warp Focus4Zero G5

Chain Sword: Attk: +8 / D: M2d6+1S / R: Melee

Slug Pistol: Attk: +10 / D: S1d6+1P / R: Near

Las Rifle: Attk: +10 / D: M2d6+1E / R: Far

Vibrobayonet: Attk: +8 / D: S:1d6+2P / R: Melee

Gear: Field Kit, Commlink, Signal Flares, Viewfinder

Notes 

  •  Abigail is a Markupo Commando, an elite organization within the Human Defense Forces located in Sirius sector and part of the Human Alliance. As with all Markupo Commandos, or MCs, Pillar is a trained guerilla fighter and typically deployed in hazardous natural environments to strike at the enemy.
  • While she is dedicated and knowledgeable about her job as a commando, she is ignorant of the great galactic scene, making her taciturn when it comes to casual conversation and when she does speak, she will stick to what she knows, how to kill certain enemies, or will ask questions. Making her feel foolish and encouraging her silence.
  • Standard kit includes a laser rifle, slugthrower sidearm, and chain sword. When using grenades, Abigail typically uses thermals as generally everything, even the beasts of Markupo, fears fire.

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