Name: Zethrak the Rapscallion
Ancestry: Dragonborn / Flight: Black / Class: Assassin / Level: 7
Attributes
Str: 14 / +1
Dex: 16 / +2
Con: 15 / +1
Int: 14 / +1
Wis: 14 / +1
Cha: 14 / +1
Saves
Death: 12
Wands: 13
Paralysis: 11
Breath: 12
Spells: 13
Info
AC (Leather +1): 16
BtH: +4
HP: 37
Scimitar (+1): Attk: +6 / D: 1d6+2 / R: Melee
Dagger: Attk: +5 / D: 1d4+1 / R: Thrown (+4)
Crossbow: Attk: +6 / D: 1d6 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves' Tools, Rope, Twine, Caltrops, Chime Opening, Potion of Control Dragon, Poison, Potion of Polymorph Self (x2)
Traits
Dragonborn (Black): Breath (1/day - Breath Save for 1/2): Damage equal to current HP in a line of Acid. Saivng Throws: +2 Save vs. Breath
Backstab: +4 to-hit; Save vs. Death (-2) or slain / Poison Specialty: -2 Save vs. Poison
Assassin Skill: Open Locks: 39% / Pick Pockets: 50% / Move Silently: 50% / Climb Walls: 82% / Hide: 35% / Listen: 49% / Poison: 55%
Notes
- Zethrak, also known as Zethrak the Rapscallion, is a black scaled Dragonborn and an outcast of the Dragonborn City-State of Rodhin. Since then, he has slithered down via the boating network through 'The Gloomy' also known as Loch Gloomen and the Great Gloomy Swamp and made his way over to the Free City of Blackmoor.
- Works the water front pulling a few schemes here or there. He is currently serving under Guild Mistress Genevieve, also known as Godmother Genevieve, until he can gather the influence necessary to go his own way.
- Get's his title from his specialty. Which includes cheap shots, retreating shots - Zethrak can be effective, but he is also likely to setup his allies and throw them to the wolves in a gang fight to save his own scales as he is about striking his enemies.

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