Name: Morgrun Balmek
Ancestry: Duergar / Level: 5
Attributes
Str: 17 / +2
Dex: 12 / +0
Con: 17 / +2
Int: 14 / +1
Wis: 14 / +1
Cha: 14 / +1
Saves
Death: 6
Wands: 7
Petrify: 8
Breath: 10
Spells: 10
Info
AC (Plate +1): 18
PB: +3
HP: 31
+1 Bastard Sword of Warning: Attk: +6 / D: 1d8+4 / R: Melee
Crossbow: Attk: +3 / D: 1d8 / R: Far
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown (+2)
Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Potion of Heroism, Potion of Polymorph Self, Potion of Gaseous Form, Rope of Climbing
Duergar Traits
Infravision 90' / Sunlight Sensitivity / Listening (d6): 2-in-6 chance / Engineering (d6): 2-in-6 Chance / Skulldugery (d6): 2-in-6 Chance Trap Detection - Dungeon/Interior only / Stealth (d6): 3-in-6 Move Silently
Mental Powers (5/day): Enlargement, Invisibility, Shrinking, Heat
Notes
- Morgrun Balmek is a Duergar Psiguard, a proud member of the psionically powered branch of the Duergar forces based out of Deep Brymmyr (Formerly Menzoberranzan) that has come to prominence since the wounding of Loth and a combined force of Duergar and Svirfneblin humbled the Drow by sacking and conquering the city. The events formed the Iron Armistice between the surface dwelling Dwarves and Lord's Alliance and the Duergar and Svirfneblin who administer the liberated region.
- Morgrun has been ordered to grab a pair of sun reflectors and head to the surface to represent the Duergar in pursuit of renegade Matron Mother who is attempting to steal artifacts in order to advance the objectives of a bitter Loth who has been weakened in her role of the Drow Pantheon. Working with him is a Vharaunian mercenary drow and a Harper Scout.
- Favors a bastard sword over an axe or hammer. His blade 'Old Bell' is said to glow and chime in Morgrun's mind at a sign of an ambush, making it hard to get the drop of the warrior.

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