Name: Oldflowers
Ancestry: Human / XP: 30 / Rank: Seasoned
Attributes
Agi: d8
Sma: d6
Spi: d6
Str: d6
Vig: d8
Agi: d8
Sma: d6
Spi: d6
Str: d6
Vig: d8
Skills: Climb: d4, Fighting: d8, Know (Arcanotech): d4, Intimidate: d6, Lockpicking: d6, Notice: d6, Pilot: d4, Shooting: d8, Stealth: d6, Streetwise: d6, Swim: d4, Throwing: d4
Info: Pace: 6 / Parry: 5 / Toughness: 8 (2 - Body Armor)
Blazer SMG: Attk: d8 / D: 2d6+1 / R: 12/24/48 / AP: 1 / RoF: 3 / Energy: Fire
Blaster Pistol: Attk: d8 / D: 2d6 / R: 12/24/48 / AP: 1 / Action: SA / Energy: Force
Knife: Attk: d8 / D: d4+d6 / R: 3/6/12
Gear: Energy Pack, Security Kit, Commlink, Glow Rod
Traits
Human: Free Edge
Human: Free Edge
Edges: Dodge, Quick, Rock & Roll, Steady Hands
Hindrances: Deathwish, Obligation (The Center - Maj), Quirk
Notes
- Oldflowers is the code name of a man who is a 'Cleaner' for an intelligence organization known as 'The Center' located in the midst of a grand imperium that deals with rival factions across the Mountains of Teeth that divides the nations of Luxania (Oldflowers Kingdom) and Herzo-Olztania in the East. He is typically sent in when a place needs to be shot up.
- He lives in a time when arcano-technology has captured the essence of various magical energies that have become daily weapons. Ruby focus gems create beams and spheres for blazers, while bright amethysts power blasters.
- Although not quite eldery, Oldflowers has seen enough violence and intrigue to give him a little bit of a deathwish.

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