Name: Mesni Marblegrinder
Ancestry: Svirfneblin / Level: 5
Attributes
Str: 13 / +1
Dex: 16 / +2
Con: 14 / +1
Int: 16 / +2
Wis: 15 / +1
Cha: 15 / +1
Saves
Poison: 6
Wands: 7
Paralysis: 8
Breath: 11
Spells: 9
Info
AC: 15 (Leather)
BtH: +4
HP: 27
Dagger: Attk: +5 / D: 1d4+1 / R: Thrown (+4)
Shortsword: Attk: +5 / D: 1d6+1 / R: Melee
Crossbow: Attk: +6 / D: 1d8 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Sunrod, Torches, Oil, Mess Kit, Crossbow Quiver, Boots of Elvenkind
Svirfneblin Traits
Defensive Bonus: +2 vs. Large creatures / Resistance (+2): Illusion / Infravision
Engineer (2-in-6) / Blend Into Stone (d6): 4-in-6 (Gloomy); 2-in-6 (Well Lit)
Light Sensitivity / Speak With Earth Elementals / Stone Murmurs (d6 / 2-in-6) / Use Magic Device
Notes
- Mesni is an underdark Ranger working in the service of the Svirfneblin City of Blindingstone when she is not roaming the Underdark as any other adventurer, albeit in this case in the depths of the underworld with its long plains of pale soil, or great forests of fungi.
- Her main foe is, as usual, the Drow from Menzoberranzan who continue to launch raids to try and discover Blindingstone. They may have succeeded if not for Lloth's sudden weakening at the hands of a group of adventurers who stormed the Demonweb Pits and wounded the Spider Queen's belly. With Lloth having to nurse her power, the Drow Matron Mother's have been be in chaos.
- Wears a pair of boots she had taken as a war prize from a Drow enemy, which serve as Boots of the Elvenkind. He was certainly quiet, the Drow, he just happened to fail piercing the illusion that Mesni created and thought he was sneaking up on a Duergar merchant to chat, not a Svirfneblin Ranger who is good about hiding a dagger under her sleeve.

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