Tuesday, May 26, 2026

Fazel Behdad, Aarakocra Fighter

Fazel Behdad

Aarakocra Veteran Soldier / Aerial Polearm Fighter

NO. ENCOUNTERED: 1
SIZE: Medium
HD: 5d10+10 (37 hp)
MOVE: 30 ft., Fly 120 ft.
AC: 16
ATTACKS: Commanding Glaive +2 +7 (1d10+2); Shortsword +5 (1d8); Dagger +5 (1d4); Talons +5 (1d6)
SPECIAL: Flight, Talons, Dive Attack, Veteran Fighter, Wind Caller, Brace, Lunge, Trip, Veteran Officer, Field Survivalist
SAVES: P
INT: Average
ALIGNMENT: Neutral Good
TYPE: Humanoid (Aarakocra)
TREASURE: 5
XP: 300 + 5/hp

Flight

Fazel may fly at 120 feet.

He requires enough room to spread his wings and cannot fly while heavily encumbered or wearing armor that restricts his wings.

Talons

Fazel’s natural talons inflict 1d6 points of damage.

Dive Attack

If Fazel begins at least 30 feet above his target and dives at least 30 feet before attacking, he gains +4 on the attack roll.

When attacking with his glaive or another suitable polearm during the dive, a successful hit inflicts double damage.

Veteran Fighter

Fazel may make two melee attacks every other round, beginning with the first round of combat.

Wind Caller

Once per day, Fazel may summon a violent gust in a 30-foot cone.

Missile attacks passing through the gust suffer –2 to hit until the beginning of Fazel’s next turn.

Flying creatures and lightly built creatures caught in the gust must make a Strength save, CL 3, or be pushed 10 feet away from Fazel.

Small creatures standing on the ground that fail this save are also knocked prone.

Brace

Once per round, when an opponent charges Fazel or directly enters his glaive reach in melee, Fazel may make an immediate glaive attack before the opponent resolves its attack.

Lunge

Once per round, Fazel may increase the reach of his glaive by 5 feet for one attack.

Trip

On a successful glaive hit, Fazel may choose to inflict no damage and instead attempt to sweep his opponent from its feet.

A creature of Fazel’s size or smaller must make a Strength or Dexterity save, CL 3, or be knocked prone.

Veteran Officer

Fazel gains a +4 bonus on checks involving leadership, battlefield command, military signaling, morale, tactical observation, and coordinating allied troops.

Field Survivalist

Fazel gains a +4 bonus on checks involving endurance, wilderness survival, spotting natural hazards, and functioning in difficult terrain or field conditions.

Commanding Glaive +2

Attack: +7
Damage: 1d10+2
Range: Melee, Reach

In addition to its magical enhancement, the glaive grants Fazel +2 on leadership, morale, and reaction checks involving allied soldiers or troops under his command.

Shortsword

Attack: +5
Damage: 1d8
Range: Melee

Dagger

Attack: +5
Damage: 1d4
Range: Melee or thrown

Magic Items

Commanding Glaive +2: Included above.

Bag of Holding: Functions normally.

Leg Wraps of Striding and Springing: Function as Boots of Striding and Springing, adapted to Aarakocra anatomy.

Tabard of Protection +1: Its protective bonus is already included in Fazel’s Armor Class.

Equipment

Fazel carries a pack, canteen, rations, bedroll, lantern, oil, mess kit, drinking gourd, military tabard, utility cords, and standard field gear.

Notes 

  • Fazel is a desert dwelling Aarakocra of fire raven stock noted for the bright plumage that adorns his wings. He was originally part of  small winged company of fellow Aarakocra flyers who would take money escorting caravans by acting as aerial recon and raiding. While some of the flyers in his old unit were bowmen, he was one of the few strikers who would dive in and fight in melee with his glaive.
  • Since his unit disbanded over a pay dispute, Fazel has spent most of his days snoozing in a wagon under the command of Reyyan Dilar, also known as Reyyan the Pearl, a savvy waggoneer and merchant that inherited her caravan wagon and trade route from her father. She operates out of Surra-Man-Raa along the coast.
  • Weapon of choice - his magical Commanding Glaive of Slaughter. The 'Slaughter' suffix acts as a +2 Enhancement Bonus while 'Commanding' gives him an Advantage on Persuasion and Intimidate checks to issue orders to troops under his command.

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