Name: Ezer
Ancestry: Dohwar / Class: Merchant / Level: 12 / Background: Guild Merchant
Attributes
Str: 12 / +1
Dex: 16 / +3
Con: 12 / +1
Int: 17 / +3
Wis: 14 / +2
Cha: 18 / +4
Saves
Str: +1
Dex: +7
Con: +1
Int: +7
Wis: +2
Cha: +4
Info
AC: 14 (Leather)
Ini: +2
PB: +4
Perception: +10 / 25
HP: 75
Swordcane: Attk: +7 / D: 1d6+3 / R: Melee / Special: Concealed
Dagger: Attk: +7 / D: 1d4+3 / R: Thrown
Derringer: Attk: +7 / D: 1d8+3 / R: Close / Special: Concealed
Gear / Hirelings: Pack, Canteen, Rations, Tent, Bedroll, Tincture of Mint, Pocket Watch, Ledger, Inkpen, Ink / Hirelings: Interns (Load bearing) / Magic Items: Cape of Elvenkind, Monocle of Minute Seeing, Cufflinks of Thievery, Ring of Mind Shielding
Traits
Dohwar: Belly Slide: Move at full walking speed while crawling, can Dash on slick or icy surfaces. Cold Adaption: Resistance to Cold Damage. Merchant's Senses: When identifying the value of objects, Dohwar have Expertise in History (Int); They can cast Detect Magic & Identify once per day and as rituals. Silent Speech: Can carry a telepathic conversation with one willing target at a time. Mind Reading (4/Long Rest) Can cast Detect Thoughts as a 2nd level spell using Cha or Int as the spell's modifier. This attribute is chosen at start of play and cannot be changed.
Skills: History: +11, Insight: +10, Investigation: +3 (18), Perception: +10, Persuade: +8, Sleight of Hand: +11, Stealth: +6 / Tool Kits (+4): Calligraphy Tools, Thieves' Tools, Tinker's Tools
Feats: Gunner, Linguist, Observant, Skill Expert
Expertise: History, Insight, Perception, Persuade, Sleight of Hand / Sneak Attack: 6d6
Cunning Action: Dash, Disengage, Hide
Mage Hand Legerdemain: Can perform minor tricks with a Mage Hand that can become invisible.
Magical Ambush: Targets unaware of the Rogue and subject to a Saving Throw from spells Save at a Disadvantage.
Spellcasting
Attr: Cha / Attk: +8 / Save: 16
0: Frostbite, Mage Hand, Minor Illusion, Prestidigitation,
1st - Slots: 4: Charm Person, Comprehend Languages, Feather Fall, Unseen Servant
2nd - Slots: 3: Invisibility, Locate Object, Misty Step, Suggestion
Notes
- Ezer is a Dohwar merchant of the Ezer & Artis Combine. The merger he shares when he mated with his longtime girlfriend and mate, Artis, who was part of visual bardic cooperative before mating with Ezer. The two are a smaller independent trade and transport dealing in toys, knickknacks, and candies on behalf of the greater Tango & Associates Dohwar guild out of the planet Ise, the frozen homeworld of both the Dohwar and White Ursoid. The planet is headquarters for several Dohwar guilds.
- Is attempting to make the big run of bringing holiday cheer across Wildspace onboard his trade coaster, Redwing, he is currently moving goods in Casa Space with plans to bring toys and goods to clients living on Ironpiece while attempting to avoid trouble and save his cargo between Rock of Bral and the gnomish colony.
- Has learned the path of the merchant while receiving his Certification of Business at U.S.E. (The Ursa School of Economics) with Ursa being the major city located on Ezer's home world.

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