Name: Ezer
Ancestry: Dohwar / Class: Rogue / Level: 12 / Title: Merchant Prince
Attributes
Str: 12 / +1
Dex: 16 / +3
Con: 12 / +1
Int: 17 / +3
Wis: 14 / +2
Cha: 18 / +4
Saves
Str: +1
Dex: +7
Con: +1
Int: +6
Wis: +2
Cha: +8
Info
AC: 14 (Leather)
Ini: +3
PB: +4
Perception: +2 / 12
HP: 75
Swordcane: Attk: +7 / D: 1d6+3 / R: Melee / Special: Concealed
Dagger: Attk: +7 / D: 1d4+3 / R: Thrown
Derringer: Attk: +7 / D: 1d10+3 / R: Close / Special: Concealed
Gear / Hirelings: Pack, Canteen, Rations, Tent, Bedroll, Tincture of Mint, Pocket Watch, Ledger, Inkpen, Ink / Hirelings: Interns (Load bearing) / Magic Items: Cape of Elvenkind, Monocle of Minute Seeing, Cufflinks of Thievery, Ring of Mind Shielding, Bag of Holding, Pocketwatch of Shielding, Dust of Disappearance
Traits
Dohwar: Belly Slide: Gain normal movement while on belly when sliding on slippery and icy conditions. Cold Adaption: Immune to natural cold hazards (not magical Cold Resistance). Merchant's Senses: Gain Expertise on History (Int) when dealing with appraising. Mind Reading (3/Long Rest / Save: 12): Can use Detect Thoughts the spell a number of times per Mind Reading. Silent Speech: Can establish telepathic communication with target friendly creature.
Skills: Deception: +12, Insight: +10, Intimidate: +8, Persuade: +12, Sleight of Hand: +7, Stealth: +7 / Tool Kit (+4): Calligraphy Set, Card Set (+8), Cartography Kit, Thieves' Tools, Vehicles (L)
Feats: Mobile, Nerves of Steel, Resilient, Skulker
Expertise (4): Card Set, Deception, Insight, Persuade
Sneak Attack: 6d6 / Cunning Action: Dash, Disengage, Stealth
Mage Hand Legendarium: Perform minor tricks, including picking locks or Sleight of Hand using Mage Hand.
Magical Ambush: When ambushing a target with a spell, the target suffers a Disadvantage to their Saving Throw.
Spellcasting
Attk: +8 / Save: 16 / Spells Known: 8
0: Blade Ward, Light, Mage Hand, Prestidigitation
1st - Slots: 4: Charm Person, Comprehend Languages, Detect Magic, Expeditious Retreat, Feather Fall
2nd - Slots: 3: Mirror Image, See Invisibility, Suggestion
Notes
- Ezer is a Dohwar merchant of the Ezer & Artis Combine. The merger he shares when he mated with his longtime girlfriend and mate, Artis, who was part of visual bardic cooperative before mating with Ezer. The two are a smaller independent trade and transport dealing in toys, knickknacks, and candies on behalf of the greater Tango & Associates Dohwar guild out of the planet Ise, the frozen homeworld of both the Dohwar and White Ursoid. The planet is headquarters for several Dohwar guilds.
- Is attempting to make the big run of bringing holiday cheer across Wildspace onboard his trade coaster, Redwing, he is currently moving goods in Casa Space with plans to bring toys and goods to clients living on Ironpiece while attempting to avoid trouble and save his cargo between Rock of Bral and the gnomish colony.
- Has learned the path of the merchant while receiving his Certification of Business at U.S.E. (The Ursa School of Economics) with Ursa being the major city located on Ezer's home world.

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