Holiday Cheer
2nd-level evocation
Classes: Bard, Druid
Casting Time: 10 minutes
Range: 30 feet
Components: V, S, M (a small festive token such as a bell, ribbon, or sweet treat worth at least 5 gp, which the spell consumes)
Duration: 1 hour
You conjure an atmosphere of warmth, merriment, and goodwill—manifesting as comforting aromas, soft music, glowing embers, and magically conjured drinks or treats. Choose up to six willing creatures within range who can see or hear you. Each target gains temporary hit points equal to 2d8 + your spellcasting ability modifier.
While a creature has these temporary hit points, it has advantage on its next saving throw against being frightened or charmed.
This spell has no effect on constructs or undead.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increase by 1d8 for each slot level above 2nd.
Notes
- Developed by the mages of the far north, Holiday Cheer, is known to create warm drinks such as hot cocoa, toffee, and cider along with the festive candies. The drinks are not enough to beat back the chill of the cold environment, it won't save a life against exposure, but it should provide a degree of comfort on cold winter's nights.
- Spell typically used by Bards, who excel at magic that entertains and enchants, as well as Druids, who have influence over the old magic that permeates through the north.
- Is not connected to any specific magic-user such as Rary, Melf, Ottiluke, or Rabni. It looks like nobody has ownership over either the concept or the spell 'Holiday Cheer'

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