Name: The Toymaker
Theme: A mysterious, ageless patron of gifts and judgment. Known by many names—Saint Nick, Father Winter, the Red Judge, the Kindly Maker—the Toymaker rewards generosity, punishes cruelty, and binds souls with contracts wrapped in cheer.
This patron isn’t nice—it’s benevolent but absolute, like winter itself.
Toymaker Expanded Spells
Level 1 - Gifts of the Kindly Maker
When you choose this patron at 1st level:
You learn the mending cantrip (doesn’t count against cantrips known).
You gain a Gift Die pool equal to your proficiency bonus (d6s).
Gift Dice (Support Core)
As a bonus action, you may expend a Gift Die to:
Heal a creature you can see within 30 ft for 1d6 + CHA
Or
Grant temporary HP equal to the roll + CHA
Level 6 - Festive Present
Once per long rest, you can conjure a wrapped present as an action.
When opened, it produces one nonmagical item worth up to:
50 gp × your proficiency bonus
Examples:
- Tools (thieves’, healer’s, smith’s)
- Weapons or armor (nonmagical)
- Gear, rations, rope, ammunition
- Mundane toys, clothing, kits
The item lasts 24 hours, then gently dissolves into snow and ribbons.
Level 10 - The List
You always know when a creature within 60 ft:
- Lies directly to you.
- Breaks a promise made to you.
- Harms a helpless creature.
Additionally:
You can cast augury at will, without components (once per short rest).
Level 14 - Polar Express
As an action, you and up to five willing creatures you touch:- Instantly teleport up to 1 mile
- Must originate or arrive in dim light, darkness, or snowfall
Recharge: Once per long rest
Visual Cues:
- Vanishing bells.
- Falling snow.
- Faint laughter on the wind.
Pact of the Sleigh
Prerequisite: The Toymaker patron
At 3rd level, your patron gifts you a wondrous conveyance tied to generosity, travel, and miraculous delivery.
You can use an action to summon or dismiss a magical sleigh bound to your patron. The sleigh appears in an unoccupied space you can see within 30 feet and lasts until dismissed, destroyed, or until you finish a long rest.
Sleigh Properties
The sleigh is a Large object, AC 15, HP equal to 5 × your warlock level, immune to poison and psychic damage.
It can carry up to six Medium creatures (or equivalent cargo).
While you are aboard, you can control it as part of your movement.
Magical Beasts
When the sleigh is summoned, it is pulled by spectral magical beasts (reindeer, owlbears, goats, or other festive creatures chosen when you gain this boon).
The beasts are incorporeal, cannot be targeted or damaged, and exist only to propel the sleigh.
The sleigh gains:
Flying speed of 40 feet
Hover
Difficult terrain does not cost extra movement for the sleigh.
Miracle Travel
Once per long rest, while aboard the sleigh, you may activate its miracle magic as a bonus action:
Until the end of your next turn, the sleigh’s movement does not provoke opportunity attacks
During this movement, you and creatures aboard have advantage on Dexterity saving throw.
❄️ Invocations for Pact of the Sleigh
Swift as Snowfall
Prerequisite: Pact of the Sleigh, 5th level
The sleigh’s flying speed increases to 60 feet, and it can Dash as a bonus action while you are aboard.
Silent Night Passage
Prerequisite: Pact of the Sleigh, 7th level
While flying at night or in dim light/darkness, the sleigh becomes invisible, along with all creatures aboard, until it makes an attack or forces a saving throw.
Sack of Endless Giving
Prerequisite: Pact of the Sleigh
While aboard the sleigh, you can cast, create food and water or fabricate (nonmagical items only) once per long rest without expending a spell slot.
Prerequisite: Pact of the Sleigh, 9th level
Once per long rest, the sleigh can instantly travel (as teleport, limited to willing creatures and cargo aboard) to a location you have visited that is associated with hospitality, shelter, or goodwill


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