Wondrous Item
This finely carved wooden sleigh is small enough to rest comfortably in two hands. It is painted in festive reds, greens, whites, and golds, with tiny silver runners and detailed carvings of holly, bells, stars, and winter animals.
When shaken gently, faint bells may be heard from somewhere far away.
Upon placing the sleigh on the ground and speaking its command word, the toy grows over the course of 1 round into a full-sized magical sleigh. At the same moment, a team of spectral beasts appears before it in harness.
The beasts may resemble reindeer, elk, goats, great white owls, winter wolves, or other appropriate creatures chosen when the sleigh is first created.
Sleigh Form
When fully expanded, the sleigh is a Large magical vehicle.
AC: 18
HP: 60
MOVE: 40 ft. (fly)
Capacity: Six Medium creatures, or equivalent passengers and cargo
The sleigh may hover and requires no ground beneath its runners.
It ignores ordinary difficult terrain while moving on the ground or flying.
I would use AC 18 / 60 hp here. It is more substantial than an ordinary conveyance but considerably less fortress-like than Nicklaus’ Instant Workshop or the true Instant Fortress.
Spectral Team
The sleigh is drawn by a team of spectral magical beasts.
These creatures are not independent beings. They are manifestations of the sleigh’s magic and exist only to pull it.
They:
- cannot attack,
- cannot be attacked or targeted,
- cannot be separated from the sleigh,
- require no food, rest, or care,
- and disappear immediately when the sleigh returns to toy form.
The team may pass through mundane creatures and objects without harm, though the sleigh itself remains solid and must have room to pass.
That last distinction is important. Otherwise the incorporeal reindeer accidentally turn the whole vehicle into an ethereal transport.
Command of the Reins
Any creature seated in the driver’s position may control the sleigh by holding its reins and speaking ordinary commands.
No check is required for normal travel.
Difficult aerial maneuvers, flying through storms, sharp evasive turns, landing on dangerous terrain, or similar situations may require an appropriate Dexterity or Wisdom check, with the Challenge Level determined by the Castle Keeper.
If no one controls the sleigh, it hovers in place.
Winter Road
The sleigh is particularly well suited to snow and ice.
While traveling over snow, ice, or similar winter terrain, it may descend and skim along the surface without reducing its movement.
It leaves behind no physical tracks unless its driver wishes it to.
This gives it a bit of holiday magic without adding another big mechanical subsystem.
Merry Passage
Creatures riding within the sleigh are protected from ordinary exposure to severe winter weather.
Passengers remain comfortably warm in natural cold and gain a +4 bonus on Constitution saves against extreme cold, freezing wind, or similar environmental hazards.
This does not protect against magical cold, breath weapons, or direct cold attacks.
I like this ability quite a bit because it makes the sleigh feel like an actual winter expedition vehicle rather than merely a flying cart.
Sleigh Bells
Once per day, the driver may command the sleigh’s bells to ring with magical clarity.
For 1 turn, allies riding in or moving within 30 feet of the sleigh receive a +2 bonus on saving throws against fear.
The bells can be heard clearly despite ordinary wind, snowfall, or distance within that radius.
This is where I would give it one small “holiday cheer” ability, but nothing combat-dominating.
Swift Across the Sky
Once per day, the driver may speak a second command word and urge the spectral team onward.
For 1 turn, the sleigh’s flying movement increases from 40 feet to 80 feet.
During this time it cannot hover; it must move at least 20 feet each round.
That gives us a proper “dash across the Christmas sky” moment without making 80-foot flight its permanent state.
Folding the Sleigh
The owner may speak the dismissal command while touching the sleigh.
At the end of that round, the spectral team disappears and the sleigh folds smoothly back into its miniature wooden form.
The sleigh cannot return to toy form while creatures remain aboard.
Unattended mundane cargo must also be removed first.
That follows the same logic as the C&C Folding Boat, which cannot fold while creatures remain inside.
Damage and Repair
Damage to the sleigh remains when it returns to miniature form.
A skilled carpenter, wheelwright, or similar craftsman may repair it using ordinary materials and tools. Each hour of work restores 1d6 hit points on a successful appropriate check, with a suggested CL 3.
If reduced to 0 hit points, the sleigh collapses into toy form and becomes inert.
It cannot be activated again until 7 days have passed, at which point its magic restores it to full function.
Cost
GP Value: 35,000 gp
XP Value: 5,000 XP

No comments:
Post a Comment