Level: Wizard 4
School: Conjuration
Components: V, S, M
Casting Time: 1 minute
Range: 10 ft.
Duration: Permanent
Saving Throw: None
Spell Resistance: No
The caster places a decorative box, wrapped parcel, sack, chest, or similar container before them and performs the spell. At the conclusion of the casting, the container vanishes and is replaced by a brightly wrapped present in an unoccupied space within range.
When opened, the present contains one non-magical mundane object chosen by the caster.
The created object must meet all of the following requirements:
- It must be a weapon, suit of armor, tool kit, piece of adventuring equipment, or other ordinary manufactured object.
- It may be no larger than Medium size.
- It must be composed primarily of common materials such as iron, steel, wood, leather, cloth, rope, glass, ceramic, or similar substances.
- Its normal market value may not exceed 100 gp.
- It cannot be magical, masterwork, alchemical, poisonous, made from special or exotic materials, or possess extraordinary craftsmanship.
- It cannot be a living creature, food, drink, coinage, gems, jewelry, artwork, or a material component intended for use in another spell.
The conjured object is real and permanent. It functions exactly as an ordinary example of its kind.
However, all objects created by conjure gift bear subtle arcane markings—snowflake-like sigils, tiny stars, ribbons that seem woven into the material, or some similar indication of their magical origin. These marks cannot be removed without destroying the item.
Because their supernatural origin is readily identifiable, conjured gifts have little value as merchandise. They can normally be traded for no more than half their ordinary market value, and merchants familiar with such magic may refuse them entirely.
Increased Value
Beginning at 9th caster level, the maximum value of the conjured object increases by 50 gp for every two caster levels beyond 7th, as follows:
| Caster Level | Maximum Value |
|---|---|
| 7th–8th | 100 gp |
| 9th–10th | 150 gp |
| 11th–12th | 200 gp |
| 13th–14th | 250 gp |
| 15th–16th | 300 gp |
| 17th–18th | 350 gp |
| 19th+ | 400 gp |
Notes
- Often found in the spellbook of fellow 'gift givers' from the northern region, Conjure Gift, sometimes known as Nicklaus' Conjure Gift creates a present that can contain anything from a toy to tools to suits of armor to weapons. Anything drawn will typically have a festive appearance with lots of reds, greens, and snowflake images decorating the item.
- Often creates localized illusory phenomenon, such as jingling bells or brief flurry of snow flakes when the gift is presented to the recipient.
- Gifts generally manifest in the desires of the recipient, but depending on alignment and the current attitude of the caster, the gift can manifest unexpected objects, such as an item of dubious quality, coal, or woolen socks of various festive colors.
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