Name: Beydrill Stotch
Ancestry: Gnome / Class: Druid / Level: 6 / Background: Medic
Attributes
Str: 12 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 15 / +2
Wis: 16 / +3
Cha: 14 / +2
Str: 12 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 15 / +2
Wis: 16 / +3
Cha: 14 / +2
Saves
Str: +0
Dex: +2
Con: +2
Int: +5
Wis: +6
Cha: +2
Con: +2
Int: +5
Wis: +6
Cha: +2
Info
AC: 14 (Reinforced Leather)
AC: 14 (Reinforced Leather)
Ini: +2
PB: +3
PB: +3
Perception:
HP: 45
HP: 45
Quarterstaff: Attk: +4 / D: 1d6+1 / R: Melee / Special: Reach
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown
Sling: Attk: +5 / D: 1d4+2 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Healer's Kit
Traits
Gnome: Darkvision. Gnome Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Natural Illusionist: Begin play with the Minor Illusion cantrip. Speak With Small Beasts: Gain Speak with Animals but only applied to small burrowing animals as determined by the GM.
Skills: Animal Handling: +6, Medicine: +5, Nature: +5, Stealth: +5, Survival: +6 / Tool Kits (+3): Cooking Utensils, Healer's Kit
Wild Shape (Max CR: 1/2 / 2/Long Rest) - Restrictions: No flying speed except if form is bee/insectile based.
Bee Stinger: Spend a Wild Shape use to grow a stinger, either as a wrist weapon or from nails to make Natural Attacks that deal 1d6 + Wis (+3) + Poison equal PB (+3). This natural weapon counts as magical.
Bumble Bee Rush: Gain Dash as a bonus action. (3/Long Rest): Whenever the Druid dashes, attacks targeting them have a Disadvantage until the next round.
Spellcasting
Attk: +6 / Save: 14
Attk: +6 / Save: 14
0 - Known: 3: Druidcraft, Guidance, Poison Spray
1st - Slots: 4: Create & Destroy Water, Cure Wounds, Goodberry, Healing Word
2nd - Slots: 3: Enhance Ability, Hold Person, Protection from Poison + Blur, Bombardment of Stings
3rd - Slots: 3: Dispel Magic, Plant Growth + Fly, Haste

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