Name: Pillar Peril
Ancestry: Human / Starting Career: Soldier / Background: Jungle Marine / Level: 3
Attributes
Str: 17 / +3
Dex: 14 / +2
Con: 16 / +3
Int: 12 / +1
Wis: 14 / +2
Cha: 13 / +1
Saves
Str: +5
Dex: +2
Con: +5
Int: +1
Wis: +2
Cha: +1
Info
AC: 17 (Combat Armor)
Ini: +2
PB: +2
Perception:
HP: 31 / 31
Disruptor Pistol: Attk: +4 / D: 1d10+2 / R: Near / Damage Type: Necrotic
Razor Sword: Attk: +5 / D: 1d10+3 / R: Melee / Damage Type: Slashing
Brawl: Attk: +5 / D: 1d6+3 / R: Melee / Damage Type: Bludgeoning
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Mess Kit, Commlink
Traits
Human: Versatile: Begin play with a free Language, Skill, or Tool Kit. Gift: Begin play with a free Feat.
Skills: Athletics: +5, Insight: +4, Intimidate: +3, Perception: +4, Survival: +4, Stealth: +4
Feats: (Tavern) Brawler
Fighting Style: Defensive
Action Surge (1/1 - Long Rest)
Second Wind (1/1 - Short Rest): 1d10+3
Fighting Spirit (3/3 - Long Rest): 5 Temporary HP / Advantage on next Attack
Notes
- Pillar is a Markupo Commando, an elite organization within the Human Defense Forces located in Sirius sector and part of the Human Alliance. As with all Markupo Commandos, or MCs, Pillar is a trained guerilla fighter and typically deployed in hazardous natural environments to strike at the enemy.
- Has the Clueless hindrance. While she is dedicated and knowledgeable about her job as a commando, she is ignorant of the great galactic scene, making her taciturn when it comes to casual conversation and when she does speak, she will stick to what she knows, how to kill certain enemies, or will ask questions. Making her feel foolish and encouraging her silence.
- Standard kit includes a charged laser rifle with a molecular bayonet, heavy slugthrower sidearm, a vibro-knife, and grenades. Due to fighting in jungle climate with both hostile floral and fauna, Pillar tends to carry thermals. Everything fears fire.

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