Name: Gedran Ironstar
Ancestry: Guild Dwarf / Career: Artificer (Mechanic) / Background: Guild Craftsman / Level: 3
Attributes
Str: 14 / +2
Dex: 14 / +2
Con: 17 / +3
Int: 15 / +2
Wis: 12 / +1
Cha: 10 / +0
Saves
Str: +2
Dex: +2
Con: +5
Int: +4
Wis: +1
Cha: +0
Info
AC: 16 (Reinforced Utilities + Enhancement)
Ini: +2
PB: +2
Perception: +3 / 13
HP: 24
Scattergun: Attk: +4 / D: 2d6+2 / R: Near / Energy: Thunder
Slug Pistol: Attk: +4 / D: 1d10+2 / R: Near
Frag Grenades: Attk: +4 / D: 3d6 / R: Thrown / Special: Area (Dex Save: 15 for ½) / Damage Type: Fire; Slashing
Wrench: Attk: +4 / D: 1d6+2 / R: Melee / Damage Type: Bludgeoning
Gear: Magnetic boots, toolbelt with universal spanner, sub-space sealant, diagnostic scanner, assorted probes and couplings. A wrench
Traits
Dwarf: Darkvision. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage. Stonecunning: Expertise on History involving natural and worked stone, including asteroids. Toughness: +1 HP per level.
Skills: History: +4, Insight: +3, Investigation: +4, Perception: +3, Persuade: +2 / Tool Kits (+2): Mason’s Tools, Tinker’s Tools, Smith’s Tools
Infusions (Known: 4 / Active: 2): Enhanced Defense, Enhanced Weapon, Bag of Holding, Repeating Shot / Active: Bag of Holding, Enhanced Defense
Tech Powers
Attk: +4 / Save: 12
0: Light, Mending
1st - Slots: 3: Alarm, Catapult, Sanctuary + Heroism, Shield
- Gedran Ironstar is a Guild Dwarf mechanic operating in and around Combine Space. This is a region controlled by the Merchant Combine which employs the Guild Dwarves to scour planets for ores used in ship construction and powering jump engines that allow ships to shift from mundane space within the Galactic Chours into warpspace. Gedran's main job is repairing mole machine engines and other mechanical issues.
- Operates out of a subterranean base located near a massive underground lake. From there, mole machines are serviced and sent out to dig new tunnels. Gedran spends his time fishing and playing cards between services orders that require him to find downed mole machines within the tunnel.
- Carries a semi-automatic scattergun with a slug pistol as backup. He preferred close quarters weapons, as one never knows what they find in the tunnels beneath several of these barely charted worlds within the Combine.

No comments:
Post a Comment