Friday, September 25, 2026

Flapjack, Flumph Corsair

 Name: Flapjack
Ancestry: Flumph / Class: Corsair / Level: 3

Attributes 
Str: 13
Dex: 16 / +1
Con: 13
Int: 14
Wis: 13
Cha: 11

Info 
AC (Bracers of Defense): 14
Save: 12
BtH: +2
HP: 15

Cutlass +1: Attk: +3 / D: 1d6 / R: Melee

Double Barrel Pistol: Attk: +3 / D: 1d6 / R: Near

Dagger: Attk: +2 / D: 1d6-1 / R: Thrown (+3)

Tentacle Lash: Attk: +2 / D: 1d6-1 / R: Melee 

Gear: 

Traits 
Flumph: Levitation. Empathic Sense (d6): 2-in-6 to sense target's surface emotions. Alien Physiology. Foul Spray (1/day): Once per day, spray a cone of foul smelling mist that requires a Save vs. Poison or become sickened for 1d6 rounds and suffer a 1 penalty to Attacks and Attribute checks.

Combatant: When fighting 1 HD creatures, a Corsair may make a number of attacks equal to their level.

Saving Throws: +2 Save vs. Poison & Death 

Notes 

  • Captain Flapjack is a flumph pirate working on Commodore Sartell in and around the Wine Dark Sea as part of the Silver Cannon Corsairs (The Cannons) out of Loti Harbor and the other parts of the wild Almond Peninsula.
  • His ship, the Squid, is a crew dagonites, sharkfolk, and other aberrant humanoids that operate the southern portion of the Almond Peninsula, where the whirlpools are powerful and the great undersea cities have drawn most unusual individuals to the surface. The Squid can be found raiding targets in the nearby region known as the Rambu Coast.
  • Is known for his famous captain's hat and vibrant plumage, which helped single him out, besides being a levitating jellyfish-like creature.

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