Saturday, September 26, 2026

In Search of Adventure - Session 0

In Search of Adventure - Session #0



For my first run, I decided to pair Chris Gonnerman’s ‘Basic Fantasy Roleplaying Game’ (BFRPG) with the module collection B1-9 ‘In Search of Adventure’ which is taken from the original Dungeons and Dragons. We have assembled a party of adventurers who are planning to head west from Threshold at 1st level. Our current party includes:

Name: Longinus the Younger

Ancestry: Human / Class: Paladin / Level: 1

Attributes
Str: 16 / +2
Dex: 12 / +0
Con: 16 / +2
Int: 14 / +1
Wis: 14 / +1
Cha: 15 / +1

Saving Throws
Death/Poison: 12
Wands: 13
Paralysis: 14
Breath: 15

Spells: 17

Info
AC (Chain + Shield): 16

BtH: +1

HP: 10

Longsword: Attk: +3 / D: 1d8+2 / R: Melee

Dagger: Attk: +3 / D: 1d4+2 / R: Thrown (+1)

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope

Traits
Human: Extra Effort (1/day): Once per day, a Human may roll a d20 twice and take the better of the two results.

Lay on Hands (1/day): 3 Points

Smite Evil (1/Day)

Protection From Evil

Detect Evil (At Will)

Notes: Longinus the Younger - Longinus is the distant relation to one of the noblemen from the Empire of Thyatis to the east of the Known World and is the protectorate to the Grand Duchy of Karameikos. He has been sent west to test his skills, and hopefully not only make a name for himself, but also gain a small foothold into the Grand Duchy through his adventuring work, rather than take up any of the family’s fortunes in the east. Longinus is a Paladin dedicated to the Immortal Tarastia, the Mistress of Truth and Order.


Name: Topace

Ancestry: Dragonborn (Topaz) / Class: Dragonborn / Level: 1

Attributes
Str: 17 / +2
Dex: 12 / +0

Con: 14 / +1
Int: 14 / +1
Wis: 14 / +1
Cha: 12 / +0

Saving Throws

Death/Poison: 12
Wands: 13
Paralysis: 14
Breath: 11

Spells: 17

Info
AC (Chain): 15

BtH: +1

HP: 9

Claymore: Attk: +4 / D: 1d10+2 / R: Melee

Dagger: Attk: +3 / D: 1d4+2 / R: Thrown (+1)

Pistol: Attk: +1 / D: 1d8 / R: Near

Claws: Attk: +1 / D: 1d4+2 / R: Melee / Special: Natural

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope

Traits
Dragonborn: Breath (1/day) - Breathes a line of lightning that deals damage equal to current HP. Targets may make Save vs. Breath for ½ damage, rounded down. +4 Save vs. Breath.

Weapon Specialization (Claymore - Rank: 1): To-Hit: +1 / Dmg: +0

Notes: Topace - Topace is a Dragonborn from the mysterious city-state of Rodhin far to the mountains between Karameikos and the Emirates. He is a member of the Topaz flight, which in the Known World, is associated with Air, giving him a lightning bolt as his breath. Topace is a humble fighter.


Name: Messalina Pennyweight

Ancestry: Goblin / Class: Thief / Level: 1

Attributes
Str: 14 / +1
Dex: 16 / +2
Con: 10 /

Int: 16 / +2
Wis: 14 / +1

Cha: 14 / +1

Saves
Death/Poison: 13
Wands: 14
Paralysis: 13
Breath: 16

Spells: 15

Info
AC (Leather): 15
BtH: +1
HP: 5

Dagger: Attk: +2 / D: 1d4+1 / R: Thrown (+3)

Light Crossbow: Attk: +3 / D: 1d6 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Rope, Thieves Tools, Chalk, String

Traits
Goblin: Infravision. Small. Notice Secret Doors (2-in-6). Stonelore (2-in-6)

Sneak Attack: +4 to-hit; x2 damage

Thief Skills

Open Locks: 17%

Find/Remove Traps: 14%

Pick Pockets: 23%

Move Silently: 23%

Climb Walls: 87%

Hide: 13%

Hear Noise (d6): 2-in-6

Notes: Messalina - Messalina Pennyweight is a goblin rogue from the Pennyweight Clan hailing from the flying city of Serraine. Finding little fulfillment living in the relative comfort of the wondrous city of tinkers, arcanists, and artisans, also wanting to avoid any arranged marriages, she has taken an airship down to the surface and has found her way to Threshold. She is a rogue.


Name: Branwell Stotch

Ancestry: Gnome / Class: Cleric / Level: 1

Attributes
Str: 14 / +1
Dex: 13 / +1
Con: 15 / +1
Int: 14 / +1
Wis: 16 / +2
Cha: 14 / +1

Saving Throws

Death/Poison: 7

Wands: 12

Paralysis: 14

Breath: 13

Spells: 15

Info
AC (Scale + Shield): 16

BtH: +1

HP: 7

Hammer: Attk: +2 / D: 1d6+1 / R: Melee

Pistol: Attk: +2 / D: 1d8 / R: Near

Gear: Pack, Canteen, Rations, Torches, Holy Symbol, Oil, Mess Kit, Inkpen, Ink, Libram, Healer’s Kit

Traits
Gnome: Small size. Infravision. Detect Invisible (10%). Saves: +4 Death; +3 Breath

Turn Undead

Skeleton (1 HD): 13
Zombie (2 HD): 17
Ghoul (3 HD): 19

Spellcasting

1st - Slots: 2/2: Cure Light Wounds, Protection from Evil

Notes: Branwell - Branwell ‘Bran’ Stotch is a Gnome Cleric of Garal, the Patron of Invention, and the chief god on Serraine. Branwell was sent out into the world from Serraine to help spread the faith of the Tinker. His other offering was a posting over in Five Shires, but Branwell was disinclined to hang out with too many Halflings. He met Messalina on the same airship bound for Threshold.


Name: Fengir Aramal

Ancestry: Catfolk / Class: Magic-User / Level: 1

Attributes
Str: 15 / +1
Dex: 14 / +1
Con: 12 / +0
Int: 16 / +2
Wis: 11 / +0
Cha: 13 / +1

Saves
Death/Poison: 10

Wands: 12

Paralysis: 10

Breath: 14

Spells: 12

Info
AC (Robes): 11

BtH: +1

HP: 6

Staff: Attk: +2 / D: 1d6+1 / R: Melee

Dagger: Attk: +2 / D: 1d4+1 / R: Thrown (+2)

Claws: Attk: +2 / D: 1d4+1 / R: Melee / Special: Natural

Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Spellbook, Inkpen, Ink

Traits
Catfolk: Claws (Natural Attack). Infravision. Climb (3-in-6). Saves: +2 Wands & Breath; +3 Death, Paralysis, Spells

Spellcasting
Spellbook: Floating Disk, Read Magic, Sleep

1st - Slots: 2/2: Floating Disk, Sleep

Notes: Fengir - Fengir Aramal is a Catfolk Magic-User from Glantri and is a descendant from a clan of Beastfolk after a brief interregnum in Glantri allowed Beastfolk to attain full rights and establish their own fiefdoms and clans, provided that they keep any Immortal worship within the fiefdom and out of the city of Glantri proper. Fengir has no noble title to his name, instead his family were wanderers out of Glantri before ending up in Karameikos following a caravan trade. He has decided to abandon the caravan to become an independent adventurer.

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