Friday, June 5, 2026

Krimet the Bard, Frogfolk Bard

 

Name: Krimet the Bard
Ancestry: Frogfolk / Class: Bard / Level: 6

Attributes 
Str: 12 / 
Dex: 18 / +3
Con: 13 / +1
Int: 15 / +1
Wis: 13 / +1
Cha: 17 / +2

Saves 
Death: 12
Wands: 13
Petrify: 11
Breath: 14
Spells: 13

Info 
AC (Leather +1): 17
BtH: +3
HP: 32

Dagger: Attk: +4 / D: 1d4 / R: Thrown (+5)

Rapier +3: Attk: +6 / D: 1d6+3 / R: Melee

Short bow +1: Attk: +7 / D: 1d6+2 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Banjo, Extra Banjo Strings, Elven Cloak and Boots, Necklace of Adaption, Dust of Disappearance, Potion of Heroism, Potion of Healing, Wand of Paralysation, 

Traits 
Grippli: Small size: +2 AC vs. Large creatures. Powerful Leap: Can leap as follows: Standing Horizontal 15'; Standing Vertical 10'; With a running start 30'. Climbing (d6): 2-in-6 chance. Keen Eyes: Surprised only a 1-in-6. Marsh Strider: Ignores difficult terrain from marshes and swamps. Tongue: Perform minor tricks, cannot be used in combat.

Counter Song: Grant a re-roll and +4 Save for self and allies to resist song-based effects.

Enchantment: # of HD Affected: 12 HD / Targets: Humanoids, Animals / Lore (d6): 2-in-6.

Spellcasting 
1st - Slots: 3: Detect Danger, Faerie Fire, Speak With Animals

2nd - Slots: 2: Barkskin, Cure Light Wounds

Notes 

  • Krimet the Bard is the well liked, relatively popular, and legally distinct Grippli (Frogfolk) bard from the Great Gloomy Swamps, also known as 'The Gloomy' and is known for his cheerful, sometimes moving songs and proficiency with the banjo. He has a particular clearing where he likes to sit on a stump and play for passing adventurers and occasional swamp denizens not linked to the corrupted Temple of the Frog.
  • Is quite nimble from his self-taught education within the College of Satire. He is able to freely weave, roll, tumble, and flip when avoiding danger. While he does carry a dagger and a tapered rapier, Krimet's weapon of choice (along with his main magic item) is his +3 Rapier.
  • When wanting to see civilization, he heads over to the actual township known as 'Lake Gloomy' which is situated on the patch of wetlands that Krimet calls home. 

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