Vincent Draviar
Ancestry: Blood Genasi
Class: Assassin
Level: 5
Attributes
Str: 14
Dex: 17
Con: 14
Int: 14
Wis: 14
Cha: 14
Info
HP: 22
Hit Die: d6
Attack Damage: d6
Unarmed/Improvised Damage: d4
Armor: Leather Coat + Cape of Protection
Armor Points: 6
Weapons
Sword Cane: Damage: d6 / Range: Close
Pistol: Damage: d6 / Range: Nearby
Silvered Dagger: Damage: d6 / Range: Close or Nearby when thrown
- Counts as silver against creatures vulnerable to silvered weapons.
Assassin Features
Deadly Critical: When Vincent rolls a natural 1 or 2 on an attack test, he doubles the damage dice rolled.
Backstab: When attacking from behind, Vincent rolls with Advantage and deals 2d6 + 5 damage.
If the attack also rolls a natural 1 or 2, the damage becomes 4d6 + 5.
Assassin Training: Vincent rolls with Advantage when performing delicate tasks, climbing, hearing sounds, moving silently, understanding written languages, or opening locks.
Blood Genasi Traits
Vitae Resistance: Vincent has Resistance to Necrotic damage, taking half damage before Armor Points or HP are removed.
Blood Magic: Vincent may use the following abilities:
Spare the Dying: A Close creature that has just been reduced to 0 HP is immediately stabilized.
False Life (1/day): Vincent gains d6 temporary HP for 1 hour.
Hold Person (1/day): A Nearby humanoid is paralyzed. The target tests WIS each Moment to end the effect.
Pulse Sense (3/day): For one Moment, Vincent senses all living, blood-bearing creatures within Nearby range, including hidden or invisible creatures. Constructs, bloodless undead, and similar beings are not detected.
Coagulate (3/day): When Vincent or a Close ally takes damage, Vincent may reduce that damage by 3 points before Armor Points or HP are lost.
Magic Items
Cape of Protection: Provides 2 Armor Points while worn. These refresh normally after resting.
Potion of Mind-Shielding: For 1 hour, Vincent gains Advantage on INT, WIS, and CHA tests made to resist magical mental effects.
Potion of Invisibility: Vincent becomes invisible until he attacks, takes a hostile action, or the effect is dispelled.
Holy Water ×3: Deals d6 damage to undead or similarly profane creatures struck by it.
Gear
Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Leather Coat, Cape of Protection, Sword Cane, Pistol, Silvered Dagger, Potion of Mind-Shielding, Potion of Invisibility, Holy Water ×3.
Notes
- Despite the sharp teeth and blood red eyes, Vincent Draviar is actually not a vampire or dhampir, instead, he is a Blood Genasi. A descendant of magicians who interacted with the living essence of blood, drawing it as a patron for their magic that it has infused their bloodline. He can sense targets, even those invisible, by the red liquid that runs through their veins, their blood calling to him.
- Is a trained Sword for Hecate Moon, the vampiric owner of the Mausoleum Playhouse located in the depths of Port Kyna's North District. As one of her swords, Vincent has gone after mortals, he has gone after vampires, the enemies of Hecate can find their days numbered if she pass a word to the likes of Vincent.
- The Playhouse's rivals include the Night Vultures and Three-Eyed Shifter Pack that operates in Port Kyna's North District.

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