Tuesday, December 9, 2025

People of the North - Hamish Seaspray, Halfling Coast Watcher

 

Name: Hamish Seaspray
Ancestry: Halfling / Class: Fighter / Level: 7 / Background: Sailor

Attributes 
Str: 13 / +1
Dex: 16 / +3
Con: 17 / +3
Int: 10 / +0
Wis: 16 / +3
Cha: 15 / +2

Saves 
Str: +4
Dex: +3
Con: +6
Int: +0
Wis: +3
Cha: +2

Info 
AC: 15 (Heavy Coat)
Ini: +3
PB: +3
Perception: +10 / 20
HP: 67

Shortsword: Attk: +6 / D: 1d6+3 (+5) / R: Melee

Knife: Attk: +6 / D: 1d4+3 / R: Thrown

Crossbow: Attk: +6 / D: 1d8+3 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Sailor's Hornpipe, Ring of the Manta Ray, Potion of Swimming, Healing Potion

Traits 
Halfling: Brave: Advantage on Save vs. Fear spells and effects. Lucky: Re-roll any Natural 1's. The Halfling must take the second result. Nimble: Move through any creature that is larger than Small. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage.

Skills: Acrobatics: +6, Athletics: +4, History: +3, Insight: +5, Investigation: +5, Nature: +3, Perception: +10, Performance: +8, / Tool Kits (+3): Card Set, Hornpipe, Navigation Tools, Fishing Tools, Vehicles (S)

Feats: Observant, Skilled

Fighting Style (Dueling): +2 damage when wielding a melee weapon in one-hand and nothing in off-hand.

Sea Shanty (Action - D: Concentration, 1 minute): Can begin singing, providing buffs to allies. These buffs are enhanced if the characters spend a Reaction to sign along with the Shanty.

Shanties (1/Short Rest): Dead Man's Folly, Roll the Tide Along, Drunken Sailor's Morning, Forget Not Your Mates, Blood Red Sirens, Haul, Ye Wayfarers

Sound of the Sea: Expertise in Performance; Gain a bonus to Concentration spells involving Sea Shanties equal to Charims a Bonus (+2)

Notes 

  • Hamish Seaspray is a Stout Halfling that whose family has dwelt along the region of Bay of Blackmoor since before the first Thonian colony would establish the city and claim the bay for themselves. His folk were experienced fishermen and coastal sailors who trade with the free cities of Blackmoor, Glendower, and Coot's Watch.
  • Stationed at Coot's Watch, Hamish along with the men and women located at the keep are the first line of defense against agents of the Egg of Coot that have tried infiltrate the region to stir up trouble sow defensive in the league that had formed to ensure the Egg remains contained within the far northern continent in the region.
  • As a 'Seafarer,' Hamish is a trained signer and hornpipe player. His songs are said to inspire his allies to fight or work harder

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