Thursday, December 18, 2025

Polar Ray

 

❄️ Polar Ray

Polar Ray

6th-level evocation (cold)

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a small white ceramic cone or prism)
Duration: Instantaneous (see Icebound)
Spell Lists: Sorcerer, Wizard

A blue-white ray of absolute cold lances from your hand toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 12d8 cold damage.

Icebound

If this damage reduces the target to 0 hit points, the creature is not killed. Instead, it becomes encased in solid supernatural ice, entering a state of suspended animation.

While icebound:

  • The creature is incapacitated, restrained, and unconscious

  • The creature is stable and does not make death saving throws

  • The creature does not age, bleed, or suffer further damage from environmental effects

  • The ice has AC 15 and hit points equal to twice your spellcasting ability modifier + your proficiency bonus

The ice melts naturally after 24 hours, or can be destroyed early. If the ice is destroyed, the creature is released at 0 hit points and must begin making death saving throws as normal.

A creature immune to cold damage is immune to the Icebound effect.


At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d8 for each slot level above 6th. 

Notes 

  • A powerful spell used by cryomancers and certain druid circles that deal in the northern circles, Polar Ray is a damaging cold-based spell that is capable of encasing targets when reducing the 0 HP, allowing the possibility to take prisoners, provided the mage has an ability to heal the targets once the encasing ice melts.
  • The passing beam is said to be able to douse torches, snuff candles, and crack lantern glass as it whistles by to strike its target. 
  • Sometimes known as Melf's Polar Ray and is possibly one of the secret spells that the gray elf developed. He is currently in a naming rights dispute with Rabni the Elder thus the use of the spells 'generic spell' over any attribution.  

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