Large magical beast; neutral good
Armor Class: 14
Hit Dice: 5 (22 hp)
Attacks: 1 bite (1d8) and 2 paws (1d4+1 each)
THAC0: +5
Movement: 120’ (40’)
Swimming: 90’ (30’)
Saving Throws: D10 W11 P12 B13 S14
Morale: 9
Alignment: Neutral
XP: 350
Number Appearing: 1 (1d3)
Treasure Type: None
Intelligence: Low
Languages: Understands Common but cannot speak.
Keen Scent: Cola bears are difficult to surprise when scent could reveal approaching creatures. They are surprised only on a roll of 1-in-6 in such circumstances.
Winter Wanderer: Snow, ice, and natural winter conditions do not reduce a cola bear’s movement. It is unharmed by mundane cold.
Cheer Bear: Friendly creatures within 10’ of a cola bear gain a +2 bonus to saving throws against fear and charm effects.
Living Keg: A magical barrel strapped to the bear’s back continuously produces sweet, sparkling cola. A friendly creature adjacent to the bear may spend one round drawing and drinking a serving.
The drinker immediately regains 1d6+1 hit points and gains a +2 bonus to its next saving throw against poison, disease, or other effects resisted through physical fortitude, provided the save occurs within 1 turn.
A creature may benefit from the cola only once per day.
The barrel refills magically and normally contains enough cola for 6 servings at any one time.
Jolly Jingle: Once per encounter, the cola bear may shake the bells attached to its harness instead of attacking.
All allies within 30’ gain 1d4 temporary hit points for 1 turn. These hit points may raise a creature above its normal maximum and are lost first when damage is suffered.
Hostile creatures within 30’ must save versus Spells or suffer a –2 penalty to their next attack roll.
Combat: A cola bear attacks with one bite and two paw attacks each round. It normally fights only in self-defense or in defense of friendly creatures.
Notes
- Providing cheer, comfort, and necessary fuel for all those exploring the North Pole, it is the Cola Bear! These specially trained polar bears are entrusted with hauling morale boosting, sharp tasting cola on their backs. Typically in original flavor, but sometimes in holiday appropriate 'spiced' and 'aged vanilla.'
- Allies of the Cola Bear have a better chance to resist fear and charm spell and effect. They can also gain temporary hit points by either sampling a refresh cola beverage or finding joy the jingling bells that hangs from the bear's back.
- While trying to maintain their jolly facade, a Cola Bear will defend their cargo and their allies. A Cola bear is capable of both paw and bite attacks.

No comments:
Post a Comment