Cola Bear
Large beast (magical), neutral good
Armor Class 12 (natural armor)
Hit Points 48 (6d10 + 12)
Speed 40 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 15 (+2) | 5 (−3) | 14 (+2) | 12 (+1) |
Skills Perception +4
Senses passive Perception 14
Languages understands Common but can’t speak
Challenge 2 (450 XP)
Traits
Cheer Bear
Creatures that start their turn within 10 feet of the cola bear have advantage on their next saving throw against being frightened or charmed before the end of that turn.
Keen Smell
The cola bear has advantage on Wisdom (Perception) checks that rely on smell.
Winter Wanderer
The cola bear ignores difficult terrain caused by snow or ice and suffers no penalties from extreme cold.
Living Keg
The barrel strapped to the cola bear’s back contains magically replenishing cola.
-
As an action, a creature adjacent to the cola bear can draw a drink.
-
The drinker gains 2d6 + 2 temporary hit points and advantage on their next Constitution saving throw made within 1 minute.
-
A creature can benefit from this feature once per short rest.
Actions
Multiattack
The cola bear makes two attacks: one with its bite and one with its paws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 5) piercing damage.
Paws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 10 (2d4 + 5) bludgeoning damage.
Bonus Action
Jolly Jingle (Recharge 5–6)
The bells on the cola bear’s harness ring merrily.
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Each friendly creature of the cola bear’s choice within 30 feet gains 5 temporary hit points
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Hostile creatures in the area must succeed on a DC 13 Wisdom saving throw or have disadvantage on their next attack roll before the end of their next turn.
- Providing cheer, comfort, and necessary fuel for all those exploring the North Pole, it is the Cola Bear! These specially trained polar bears are entrusted with hauling morale boosting, sharp tasting cola on their backs. Typically in original flavor, but sometimes in holiday appropriate 'spiced' and 'aged vanilla.'
- Allies of the Cola Bear have a better chance to resist fear and charm spell and effect. They can also gain temporary hit points by either sampling a refresh cola beverage or finding joy the jingling bells that hangs from the bear's back.
- While trying to maintain their jolly facade, a Cola Bear will defend their cargo and their allies. A Cola bear is capable of both paw and bite attacks.

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