Name: Wendell Malden
Ancestry: Halfling / Class: Fighter / Level: 3 / Background: Criminal
Attributes
Str: 10 / +0
Dex: 16 / +3
Con: 16 / +3
Int: 10 / +0
Wis: 12 / +1
Cha: 11 / +0
Saves
Str: +2
Dex: +3
Con: +5
Int: +0
Wis: +1
Cha: +0
Info
AC: 15 (Reinforced Leather)
Ini: +3
PB: +2
Perception:
HP: 31
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Club: Attk: +5 / D: 14+3 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope
Traits
Halfling: Lucky: Re-roll a Natural 1 and take the second result. Brave: Advantage on Save vs. Fear. Nimble: Move through space occupied by medium or larger size creatures. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage.
Skills: Acrobatics: +5, Deception: +2, Intimidate: +5, Stealth: +5 / Tool Kits (+2): Dice Set, Thieves' Tools
Second Wind (1/Short Rest): Heal 1d10 + Level
Action Surge (1/Short Rest): May take two actions in one round.
Fighting Style (Dual Wielding).
Maneuvers
# of Dice: 4 / Dice Type: d8 / Save: 13
Ambush, Quick Toss, Riposte
Notes
- Wendell Malden is a Halfling Scout. He's no ranger, communing with the trees or speaking to the animals, he is a hard bitten tracker who has certainly seen plenty of danger out of Gorman's Junction and dealing with the forces out of the Chaotic Caves. The adventurers who need a guide to lead them through the region know to find him at the Black Poole drinking at the counter.
- Although he is a Fighter, Wendell knows a thing or two about the underbelly of the world. His Criminal background not only gives him Thieves' Tools training and Thieves' Cant, but he likes to be quick and use light armor so as not to slow him down. His favored maneuvers include ambushing, tossing knives, and slashing back when people miss him.
- Is from the Stout clan, so despite the skullduggery, Wnedell has traded up the innate ability to hide for an inner toughness that helps protect him against poison.

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