Name: Wendell Malden
Ancestry: Halfling / Class: Thug / Level: 3
Attributes
Str: 14 / +2
Dex: 16 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 13 / +1
Cha: 13 / +1
Saves
Str: +5
Dex: +3
Con: +4
Int: +2
Wis: +1
Cha: +1
Info
AC: 15 (Studded Leather)
Ini: +3
PB: +2
Perception: +3 / 13
HP: 28
Dagger +1: Attk: +6 / D: 1d4+4 / R: Thrown
Throwing Knives: Attk: +5 / D: 1d4+3 / R: Thrown
Shortbow: Attk: +5 / D: 1d6+3 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Potion of Healing, Rope of Climbing, Boots of Traveling and Leaping
Traits
Halfling: Brave: Advantage on Save vs. Fear spells and effects. Nimble: Able to move through medium or larger creatures squares without costing movement. Lucky: May re-roll any natural 1 rolls, taking the second result. Resilient: Advantage on Save vs. Poison; Resistance to Poison damage.
Skills: Athletics: +4, Deception: +3, Perception: +3, Stealth: +5, Survival: +3 / Tool Kits (+2): Card Set, Leatherworker's Kit, Vehicles (L)
Second Wind (1/Short Rest): Heal 1d10+3 damage / Action Surge (1/Short Rest): Take a second action in 1 round.
Fighting Style (Thrown Weapon): +2 damage when using a ranged thrown weapon.
Sneak Attack: 1d4 / Dirty Fighting: Groin Kick (2/Long Rest) - As part of an Improvised/Natural Attack, impose a Disadvantage on target until the Thug's next turn.
Notes
- Wendell Malden is a Halfling Scout. He's no ranger, communing with the trees or speaking to the animals, he is a hard bitten tracker who has certainly seen plenty of danger out of Gorman's Junction and dealing with the forces out of the Chaotic Caves. The adventurers who need a guide to lead them through the region know to find him at the Black Poole drinking at the counter.
- Has gained knife mastery as part of his role as a fighter. As part of his training, Wendell is so good with knives that he treats knife damage die as d6 instead of d4. He also can use his Dexterity in place of Strength for his attack rolls.
- Due to his multiclassing, Wendell likes to get in close and backstab as a thief despite having just enough training as a fighter to acquire Knife Mastery and technically has armor training, despite sticking to leather to effectively use his various thief skills.

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