Marie Glassmaker
Gnome Apothecary, 4th Level
ANCESTRY: Gnome
CLASS: Apothecary
LEVEL: 4
SIZE: Small
MOVE: 20 ft.
AC: 12
BtH: +1
HP: 13
PRIME ATTRIBUTES: Intelligence, Dexterity
Attributes
Strength: 12 / +0 / +4
Dexterity: 15 / +1 / +10
Constitution: 14 / +1 / +5
Intelligence: 18 / +3 / +13
Wisdom: 15 / +1 / +5
Charisma: 14 / +1 / Save: +5
Combat
Dagger: +1 to hit, 1d4 damage, Melee; +2 to hit when thrown
Light Crossbow: +2 to hit, 1d6 damage, Ranged
Alchemist’s Fire: +2 to hit, 2d6 fire damage on a direct hit; adjacent creatures take 1d6 fire damage, Dexterity save negates splash
Literate
Marie can read and write any language she speaks.
An Intelligence check may be required for exceptionally difficult, damaged, archaic, technical, or badly written material.
Medicines & Potions
Marie can prepare medicinal and chemical compounds when she has access to suitable ingredients, containers, and tools.
Herbals: At 4th level, a creature treated with Marie’s herbal remedies gains a +3 bonus on saving throws against disease or illness.
Sleeping Draught: Marie can prepare a draught that induces sleep for up to 4 hours. An unwilling recipient may attempt a Constitution save. On a successful save, the target remains awake but suffers –1 to attribute checks, attack rolls, and AC from drowsiness.
Poisons: Marie can identify poisons with a successful Intelligence check and can manufacture both poisons and antitoxins.
Her prepared poisons have CL 7 for Constitution saves against their full effects, based on her level and Intelligence modifier.
Once a poison has been identified, Marie may attempt an Intelligence check to create an effective antitoxin.
Care & Attention
If Marie spends at least 1 hour per day tending to a recovering patient, that patient regains 2 additional hit points per full day of bed rest.
This includes changing bandages, cleaning wounds, checking for infection, monitoring food and water, and keeping the patient comfortable.
Glassblowing
Marie gains a +4 bonus on appropriate Dexterity or Intelligence checks involving the creation, repair, assessment, or design of glassware, including laboratory vessels and alchemical containers.
Research
Marie gains a +4 bonus on Intelligence checks involving locating, interpreting, comparing, and cross-referencing information in books, laboratory records, journals, formulae, and scholarly texts.
Chemistry
Marie gains a +4 bonus on Intelligence checks involving chemical compounds, reactions, acids, solvents, minerals, combustion, medicines, and related material processes.
Gnome Traits
Animal Empathy: Marie can communicate simple emotions and ideas with burrowing mammals such as badgers, foxes, moles, and rabbits.
Combat Expertise — Goblins & Kobolds: Marie gains +1 to hit in melee against goblins and kobolds.
Darkvision: Marie can see in complete darkness to 60 feet in shades of gray.
Enhanced Hearing: Marie gains +3 on listening checks.
Gnome Magic: Once per day each, Marie may use Dancing Lights, Ghost Sound, and Prestidigitation as a 1st-level caster.
Magic Items
Ring of Protection +1: Included in Marie’s AC.
Girdle of Many Pouches: Provides numerous convenient storage compartments for tools, reagents, medicines, and small objects.
Alchemist Jug: Produces its normal assortment of liquids according to its magical properties.
Potion of Healing
Potion of Protection from Fire
Scroll Case: Contains scrolls of Acid Arrow and Web. These are retained as treasure but are not part of Marie’s class abilities.
Equipment
Pack, canteen, rations, bedroll, lantern, oil, mess kit, inkpen, ink, medical and laboratory notes, alchemy kit, glassware, bandages, ceramic containers, phials, dagger, light crossbow and bolts, Alchemist’s Fire, scroll case, Ring of Protection +1, Girdle of Many Pouches, Alchemist Jug, Potion of Healing, and Potion of Protection from Fire.
Notes
- Across all instances, Marie Glassmaker is a gnome alchemist and a member of the Glassmaker Clan out of the flying city of Serraine. She is a citizen of the inventors, alchemists, lapidaries, magic-users of the gnome, goblin, and gremlin stock who live on the flying city as it makes its tour across the Known World and beyond. She also maintains a small house in the Five Shires town of Deepmoss, typically for the summer, or when she is tired of seeing clouds.
- As an alchemist, most of her abilities and spells involve her using the beaker, flask, and phial as a catalyst for her powers.
- Briefly dated Lamech Porterphase before breaking up as the two joined up with two different adventuring companies flying back down to the mainland and neither were interested in a long distance relationship.
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