Name: Marie Glassmaker
Ancestry: Gnome / XP: 20 / Rank: Seasoned
Attributes
Agi: d6
Sma: d8
Spi: d8
Str: d4
Vig: d8
Skills: Alchemy: d8, Fighting: d4, Healing: d6, Investigation: d8, Notice: d6, Persuade: d6, Shooting: d4, Stealth: d6, Streetwise: d4, Throwing: d6
Dagger: Attk: d4 / D: 2d4 / R: 3/6/12
Mini Crossbow: Attk: d4 / D: 2d4 / R: 6/12/24 / AP: 1
Alchemist Fire: Attk: d6 / D: 1d10 / R: 3/6/12 / Special: SBT
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Inkpen, Ink, Formulae Book, Alchemy Kit. Scroll Case (Acidic Bolt, Web), Potion of Healing, Potion of Protection (Fire), Ring of Protection, Wand of Wonder
Traits
Gnome: Smart: Begin play with d6 Smarts. Small: -1 Toughness due to Size. Low Light Vision.
Hindrances: Bad Eyes (Minor), Curious, Quirk
Edges: Arcane Background (Alchemy), New Power, Rapid Reacharge
Alchemy Formulae
Casting Die: d8 / Power Points: 10 / Powers: 5
Boost/Lower Trait, Detect/Conceal Arcana, Environmental Protection, Healing, Stun
Notes
- Across all instances, Marie Glassmaker is a gnome alchemist and a member of the Glassmaker Clan out of the flying city of Serraine. She is a citizen of the inventors, alchemists, lapidaries, magic-users of the gnome, goblin, and gremlin stock who live on the flying city as it makes its tour across the Known World and beyond. She also maintains a small house in the Five Shires town of Deepmoss, typically for the summer, or when she is tired of seeing clouds.
- As an alchemist, most of her abilities and spells involve her using the beaker, flask, and phial as a catalyst for her powers.
- Briefly dated Lamech Porterphase before breaking up as the two joined up with two different adventuring companies flying back down to the mainland and neither were interested in a long distance relationship.
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