Name: Landel St. Ensor
Ancestry: Gnome / Class: Investigator / Level: 7
Attributes
Str: 13 / +1
Dex: 14 / +2
Con: 16 / +3
Int: 19 / +4
Wis: 14 / +2
Cha: 14 / +2
Saves
Str: +1
Dex: +5
Con: +3
Int: +7
Wis: +2
Cha: +2
Info
AC: 13 (Suit)
Ini: +3
PB: +3
Perception: +5 / Passive: 20
HP: 59
Sword Cane: Attk: +5 / D: 1d6+2 / R: Melee / Special: Concealed
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown
Derringer: Attk: +5 / D: 1d10+2 / R: Close
Gear: Investigator's Kit, Wand of Secrets, Pipe
Traits
Gnome: Darkvision. Gnome Cunning (Int). Tinker's Lore. Tinker.
Skills: Insight: +8, Intimidation: +5, Investigation: +10, Perception: +5, Persuade: +5, Stealth: +5 / Tool Kits (+3): Calligraphy Set, Thieves' Tools
Feats: Observant
Expertise: Insight, Investigation / Sneak Attack: 4d6
Cunning Action: Dash, Disengage, Hide + Investigation, Perception / Evasion
Uncanny Dodge (1/Round - Reaction) / Insightful Fighting (Insight vs. Deception)
Notes
- Landel St. Ensor is a Gnome Investigator and Consulting Detective for Caledonia Hall, located in the gaslight city of Berwyck-on-Hill, or Berwyck. Another trading city along the dark river that receives oil shipments from far away establishments such as North Umbermoor in exchange for linen, wool, and meat that Berwyk is famous for.
- While there is an established constabulary within Berwyck, tough cases, or the need for an accurate criminal profile has had the top brass of Caledonia hire Landel to at least generate a profile of killers, cutpurses, and master burglars. He likes using the extra money on new suits, as well as the times he has fallen in debt over the Garland Sweeps horse racing. Landel can generate the face of a killer, but he cannot deduce which horse will win when he bets the house.
- Has a sharp mind that allows him to dodge danger with smart defense. He also has improved unarmed strike, not because he has developed some ancient martial arts technique. He is just willing to punch, especially human opponents, below the belt with targeted force to the groin or knee cap.

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