Name: Scipio Draconis
Ancestry: Half-Elf / XP: 30 / Rank: Seasoned
Attributes
Agi: d8
Sma: d6
Spi: d6
Str: d8
Vig: d8
Skills: Fighting: d8, Intimidate: d4, Know (Battle): d8, Notice: d6, Persuade: d6, Ride: d6, Shooting: d6
Info: Pace: 6 / Parry: 8 (1 - Shield) / Toughness: 8 (3 - Breastplate)
+1 Longsword of Frost: Attk: d8+1 / D: 2d8 / Bonus Damage: d6 (Frost)
Dagger: Attk: d8 / D: d4+d8 / R: 3/6/12
Crossbow: Attk: d6 / D: 2d6 / R: 15/30/60 / AP: 2 / RoF: 1
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Winter Gear
Traits
Half-Elf: Low Light Vision. Outsider. Heritage (Agile): Gain d6 Agility
Edges: Block, Command, Command Presence, Inspire
Hindrances: Code of Honor, Cold, Loyal
Notes
- Scipio Draconis is the illegitimate son of a bordering noble in the Kingdom of Sunrae who has quietly taken a post past the demarcation between the Kingdom of Sunrae and the buffering 'Borderlands' region that was agreed between the kingdoms of Moonrae and Sunrae at the end of the great war. Draconis' presence is technically illegal, but to remain on the Sunrae side with the tyrannical King of Sunrae punishing any and all for minor infractions after losing his mind has made remaining in Sunrae hazardous.
- As a Marshal, Scipio carries an energy about him that inspires the small band of soldiers under his command that are garrison at Bogwatch Garrison. He is capable of inspiring harder strikes, or bodies that seemed to absorb bruises while the men are able to fight through the pain. Having gone through officer lessons, Scipio is not the most solid a fighter as others in his garrison, but he is willing to hold the line.
- Has made regular contact with the elven mercenary company, The Exiles. The Exiles are aware that technically Scipio has crossed the border and is is technically invading the Borderland region, but the two groups work together to put down mutual threats and have set aside the matter for the time being.

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