Name: Ibera Bruma
Ancestry: Dwarf / Class: Wizard / Level: 7
Attributes
Str: 15 / +2
Dex: 14 / +2
Con: 17 / +3
Int: 18 / +4
Wis: 15 / +2
Cha: 12 / +1
Info
AC (Cloak of Protection +1): 13
Ini: +2
HP: 61
Heavy Crossbow +1: Attk: +3 / D: 1d8+1 / R: Far
Dagger: Attk: +2 / D: 1d4+2 / R: Thrown
Staff: Attk: +2 / D: 1d6+2 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Wand of Magic Missile, Potion of Heroism, Potion of Cure Wounds (x3), Thunderstones (x2), Smokesticks (x2), Tie Pin of Spell Storing
Traits
Dwarf: Stout: +2 HP at 1st level; +1 HP bonus HP per level
Spellcasting
Spell Check: +5 vs. 10 + Spell Level
1st - Slots: 4: Alarm, Detect Magic, Hold Portal, Magic Missile
2nd - Slots: 3: Acid Arrow, Knock, Web
3rd - Slots: 2: Fireball, Magic Circle, Protection from Energy
4th - Slots: 1: Dimension Door, Stoneskin
Notes
- Ibera Bruma is a Hill Dwarf Abjurer, or Abjuration specialist, originally from Foehammer Hall before traveling along the southern reaches of the Dragonspine Mountains in search of the lost citadel of Khaz Malbec and in-between his archaeological research has taken a job as a party mage for a local adventuring company looking into the so-called Temple of Elemental Evil.
- Favors a heavy crossbow, which is in-laid with jewels that he cut and has a +1 enhancement through the enchantments that the Bruma family have blessed the weapon with while Ibera journeys with the likes of Voone Jaskar and the rest of their party.
- Professions and interests include lapidary. He carries a gemcutting kit and uses his Stonecunning to identify the use and value of gemstones.
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