Name: Ibera Bruma
Ancestry: Dwarf / Class: Wizard / Specialty: Abjuration / Level: 7
Attributes
Str: 15 / +2
Dex: 14 / +2
Con: 17 / +3
Int: 17 / +3
Wis: 15 / +2
Cha: 12 / +1
Saves
Str: +3
Dex: +3
Con: +4
Int: +7
Wis: +6
Cha: +2
Info
AC: 13 (Cloak of Protection)
Ini: +2
PB: +3
Perception:
HP: 58
Heavy Crossbow +1: Attk: +6 / D: 1d10+3 / R: Far
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown
Staff: Attk: +5 / D: 1d6+2 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Wand of Magic Missile, Potion of Heroism, Potion of Cure Wounds (x3), Thunderstones (x2), Smokesticks (x2)
Traits
Dwarf: Darkvision. Resistance: Advantage on Save vs. Poison; Resistance to Poison damage. Toughness: +1 HP per level. Stonecunning: Gain Expertise (Double Proficiency) when rolling History (Int) checks involving natural and worked stone.
Skills: Arcana: +6, History: +6, Insight: +5, Persuade: +4 / Tool Kits (+3): Gemcutting Kit
Feats: Focused Multitasker
Arcane Recovery (1/day - Long Rest): Recover up to 4 slots of spells.
Arcane Ward (R: Self / D: Until Dispelled / Uses: 1/Long Rest): Gain a protective ward whenever casting an Abjuration spell that is 1st level or higher. The amount of HP the Ward has is equal to Wizard Level x2 + Int bonus.
Projected Ward (1/Round - Reaction): Project your active ward to target ally that is within 30 feet of the caster.
Spellcasting
Attk: +6 / Save: 14
0: Blade Ward, Frostbite, Light, Spell Shattering Strike
1st - Slots: 4: Alarm, Burning Hands, Detect Magic, Expeditious Retreat
2nd - Slots: 3: Acid Arrow, Magic Weapon, Spider Climb
3rd - Slots: 3: Acid Breath, Dispel Magic, Protection from Energy
4th - Slots: 1: Stoneskin
Notes
- Ibera Bruma is a Hill Dwarf Abjurer, or Abjuration specialist, originally from Foehammer Hall before traveling along the southern reaches of the Dragonspine Mountains in search of the lost citadel of Khaz Malbec and in-between his archaeological research has taken a job as a party mage for a local adventuring company looking into the so-called Temple of Elemental Evil.
- Favors a heavy crossbow, which is in-laid with jewels that he cut and has a +1 enhancement through the enchantments that the Bruma family have blessed the weapon with while Ibera journeys with the likes of Voone Jaskar and the rest of their party.
- Professions and interests include lapidary. He carries a gemcutting kit and uses his Stonecunning to identify the use and value of gemstones.
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