Friday, November 21, 2025

Ibera Bruma, Dwarf Abjurer

 

Name: Ibera Bruma
Ancestry: Dwarf / Class: Wizard / Specialty: Abjuration / Level: 7

Attributes 
Str: 15 / +2
Dex: 14 / +2
Con: 17 / +3
Int: 17 / +3
Wis: 15 / +2
Cha: 12 / +1

Saves 
Str: +3
Dex: +3
Con: +4
Int: +7
Wis: +6
Cha: +2

Info 
AC: 13 (Cloak of Protection)
Ini: +2
PB: +3
Perception:
HP: 58

Heavy Crossbow +1: Attk: +6 / D: 1d10+3 / R: Far

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Staff: Attk: +5 / D: 1d6+2 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Wand of Magic Missile, Potion of Heroism, Potion of Cure Wounds (x3), Thunderstones (x2), Smokesticks (x2)

Traits 
Dwarf: Darkvision. Resistance: Advantage on Save vs. Poison; Resistance to Poison damage. Toughness: +1 HP per level. Stonecunning: Gain Expertise (Double Proficiency) when rolling History (Int) checks involving natural and worked stone.

Skills: Arcana: +6, History: +6, Insight: +5, Persuade: +4 / Tool Kits (+3): Gemcutting Kit 

Feats: Focused Multitasker

Arcane Recovery (1/day - Long Rest): Recover up to 4 slots of spells.

Arcane Ward (R: Self / D: Until Dispelled / Uses: 1/Long Rest): Gain a protective ward whenever casting an Abjuration spell that is 1st level or higher. The amount of HP the Ward has is equal to Wizard Level x2 + Int bonus.

Projected Ward (1/Round - Reaction): Project your active ward to target ally that is within 30 feet of the caster. 

Spellcasting 
Attk: +6 / Save: 14

0: Blade Ward, Frostbite, Light, Spell Shattering Strike

1st - Slots: 4: Alarm, Burning Hands, Detect Magic, Expeditious Retreat

2nd - Slots: 3: Acid Arrow, Magic Weapon, Spider Climb

3rd - Slots: 3: Acid Breath, Dispel Magic, Protection from Energy

4th - Slots: 1: Stoneskin

Notes 

  •  Ibera Bruma is a Hill Dwarf Abjurer, or Abjuration specialist, originally from Foehammer Hall before traveling along the southern reaches of the Dragonspine Mountains in search of the lost citadel of Khaz Malbec and in-between his archaeological research has taken a job as a party mage for a local adventuring company looking into the so-called Temple of Elemental Evil.
  • Favors a heavy crossbow, which is in-laid with jewels that he cut and has a +1 enhancement through the enchantments that the Bruma family have blessed the weapon with while Ibera journeys with the likes of Voone Jaskar and the rest of their party.
  • Professions and interests include lapidary. He carries a gemcutting kit and uses his Stonecunning to identify the use and value of gemstones. 

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