I decided to do an occasional post detailing several individuals living in The North also known as 'Blackmoor' after the prominent feature of Castle Blackmoor.
Ancestry: Dwarf / Class: Rogue / Level: 8
Attributes
Str: 13 / +1
Dex: 13 / +1
Con: 16 / +2
Int: 16 / +2
Wis: 15 / +1
Cha: 14 / +1
Str: 13 / +1
Dex: 13 / +1
Con: 16 / +2
Int: 16 / +2
Wis: 15 / +1
Cha: 14 / +1
Saves
Death: 8
Wands: 9
Paralysis: 14
Breath: 14
Spells: 9
Death: 8
Wands: 9
Paralysis: 14
Breath: 14
Spells: 9
Info
AC: 14 (Leather)
BtH: +4
HP: 50
AC: 14 (Leather)
BtH: +4
HP: 50
Dagger: Attk: +5 / D: 1d4+1 / R: Thrown (+3)
Shortsword: Attk: +5 / D: 1d6+1 / R: Melee
Blackjack +1: Attk: +6 / D: - / R: Melee / Special: Subdual 1d6 rounds (Save vs. Paralysis Negates)
Crossbow: Attk: +5 / D: 1d8 / R: Far
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Scroll Case, Inkpen, Ink, Invisible Ink, Lens of Deciphering, Cape of the Mountebank
Traits
Dwarf: Infravision. Engineering (2-in-6). Detect Traps (Interior Only - 2-in-6). Listen (2-in-6)
Dwarf: Infravision. Engineering (2-in-6). Detect Traps (Interior Only - 2-in-6). Listen (2-in-6)
Backstab: +4 to-hit; x2 damage
Skills: Climb Walls: 87% / Find/Remove Traps: 55% / Hear Noise: 58% / Hide in Shadow: 45% /
Move Silently: 60% / Open Locks: 60% / Pick Pockets: 65% / Read Languages: 80%
Move Silently: 60% / Open Locks: 60% / Pick Pockets: 65% / Read Languages: 80%
Notes
- Sebastian Ironheart is one of the spies under the employ of Spymaster Odo out of Mount Uberstar and the Regency of the Mines. Officially, Sebastian poses as a merchant receiver in the city of Braunstein on the border between the Duchy of Ten and 'The Gloomy' the free city-states and environs that dot the hostile Gloomen Swamp and other waterways. His role is passing on information out of the Duchy and back to Uberstar.
- As a Mastermind, Sebastian likes to utilize hirelings to do his dirty work for him. When he gets directly involved as a Rogue, he can advise allies with a ranged Help action as a bonus action. He carries a combination of shortsword, dagger, and crossbow. His main magical armament is his blackjack, which is capable of rendering victims unconscious for later interrogation.
- The bottom of his square cut tumbler glass is a 'Lens of Deciphering' this magical item acts as a permanent comprehend languages, including deciphering coded messages from his handlers out of Starmorgan to pass onto the Regency.

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