Ancestry: Skeleton / Level: 6
Attributes
Str: 15 / Attk: +1 / Dmg: +0 / Force Doors (d6): 2-in-6
Dex: 15 / Attk: +1 / AC: +1
Con: 10 / HP: +0 / System Shock: 75%
Int: 11 / Bonus Languages: 11
Wis: 13
Cha: 13 / Henchmen: 5 / Loyalty: +1
Info
AC (Leather +1): 14 / 17 (Missile Only)
Save: 10
BtH: +3
HP: 33
Cutlass +1: Attk: +5 / D: 1d6+1 / R: Melee
Pistol: Attk: +4 / D: 1d8 / R: Near
Knife: Attk: +4 / D: 1d4 / R: Thrown
Gear: Rope, Flask, Lantern, Powder, Ammo Pouch, Ring, Rope of Climbing, Bag of Holding
Traits
Skeleton: Undead. Bony Figure: +3 AC vs. Missile Weapons.
Deathless Recovery: Cannot benefit from magical healing, but can recover all hit points after 8 hours of non-interrupted rest.
Resist Turning (13 Charisma / +2 HD): Vs. any turning attempts, a Skeleton with a high Charisma counts as a number of bonus HD to determine final target number to turn them. Current HD/Level with Charisma: 8 HD
Notes
- 'Commodore' Bonesy is a sentient skeleton that was a former pirate before he was hanged, his body placed in a gibbet, and the area was exposed by a necromatic pulse that reanimated the commodore to wander the world searching for gold, weapons, and ornamental teeth to replace the one or two he is missing.
- Is currently stalking the Underport looking to sign on with a crew of other nefarious types, such as drow raiders, or Vampirates. Groups that generally look down on having a 'mere' skeleton in their ranks.
- Due to the sentient and sapient energy radiating through him, as opposed to standard skeletons, Bonesy finds him more resilient to the powers of turn and rebuke undead.

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