Tuesday, October 13, 2026

Abyssal Copepod - Fleshpit Dweller

 

Abyssal Copepod 

AC 4 [16], HD 6+3** (30hp), Att 2 × hand (1d6) or 1 × bite (2d6), BtH: +6, MV 120’ (40’) crawling / 180’ (60’) springing / 150’ (50’) swimming, SV D8 W9 P10 B10 S12 (F7), ML 10, AL Neutral, XP 950, NA 1d2 (1d4), TT None

Blind senses: Abyssal copepods perceive their surroundings through pheromone trails, sound, vibration, and other non-visual senses. They function normally in complete darkness and are unaffected by blindness that only impairs sight. Effects that suppress several of their senses may reduce or negate this ability at the referee’s discretion.

Slick coating: The copepod’s body is covered in viscous secretions. It has a 2-in-6 chance of slipping free from ropes, chains, nets, and similar mundane restraints each round. Against magical restraints such as web, the copepod may make a save versus Spells to break free. One attempt may be made each round.

Constricting hands: If both hand attacks hit the same human-sized or smaller target in one round, the copepod grasps and constricts the victim.

A constricted victim cannot move and suffers a –2 penalty to attack rolls. At the end of each subsequent round, the victim may save versus Paralysis to break free.

While holding a victim, the copepod cannot make hand attacks, but gains a +2 bonus to its bite attack against that victim.

Audible clicking: While hunting, copepods emit rhythmic clicking sounds which echo strangely through the living chambers they inhabit.

In their native flesh-pit environment, opponents are surprised only on a roll of 1–2 on 1d6 when encountering a stalking copepod. Outside this environment, where their clicking is easier to identify and locate, opponents are surprised only on a 1 on 1d6.

Notes 

  • The internal parasitic fauna that lives within a Immanis colosseus. The most famous one being the Mystery Flesh Pit on Earth, but spread across other worlds, there exists variants of this mysterious and fascinating organism. Regardless of world, where there is an Immanis colosseus there is bound to be copepods lurking both within the flesh halls and emerging to grab prey.
  • Will either grab prey and proceed to direct consumption, brining the unfortunate victim with its human-like hands which grasp and keep the victim steady for its mandibles to feed on. It likes to bite its prey head first.
  • Will may instead drag prey back into Immanis colosseus, where it is packed in with other captured creatures and exposed to the Pit’s acids. The softened tissue binds and fuses into a single living composite called megafauna, a larger meal for the parasite.

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