Name: Tymir Greatstand
Ancestry: Dwarf / Class: Rogue / Level: 5
Attributes
Str: 14 / +2
Dex: 15 / +2
Con: 18 / +4
Int: 14 / +2
Wis: 14 / +2
Cha: 10 / +0
Saves
Str: +2
Dex: +5
Con: +7
Int: +5
Wis: +2
Cha: +0
Info
AC: 14 (Leather + Ring of Protection)
Ini: +2
PB: +3
Perception:
HP: 53
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown
War Pick: Attk: +5 / D: 1d8+2 / R: Melee
L. Crossbow: Attk: +5 / D: 1d8+2 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves' Tools, Marbles, Figure of Wondrous Power (Onyx Dog), Ring of Protection
Traits (Dwarf): Darkvision. Resilience: Magic, Poison. Damage Resistance: Poison. Stonelore (Wis). Toughness: +1 HP per level.
Skills: Deception: +3, History: +5, Insight: +5, Perception: +5, Sleight of Hand: +5, Stealth: +5 / Tool Kits (+3): Smith's Tools, Thieves' Tools
Feats: Resilience (Con)
Sneak Attack (3d6) / Cunning Action: Dash, Disengage, Stealth + Sleight of Hand, Thieves Tools
Uncanny Dodge (1/Round - Reaction) / Second Story Work
Notes
- Tymir Greatstand is a Dwarven 'boxman' a Dwarf Thief specializing in the act of picking locks, particularly the locks found on safes and merchant's chest. Most of his points in terms of 'Thieving Skills' are spent that he can pick nearly any lock that he comes across.
- By day, he works as a legitimate locksmith outside of the Village of Hommlet. When Nina Melubb, the daughter and new owner of Melnubb's Fine Jewelers and Exchange (The Money Changer), needed new locks for her chests to discourage rapscallions from trying to steal her gems, she entrusts the work to T. Greatstand.
- Favorite magic item? His wondrous figure is that of the onyx dog that he names Hogan. His companion, tracker, and mascot for Tymir's 'Black Dog Smithery'.

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