Friday, April 10, 2026

Tymir Greatstand, Dwarven Boxman

 

Name: Tymir Greatstand
Ancestry: Dwarf / Class: Rogue / Level: 5

Attributes 
Str: 14 / +2
Dex: 15 / +2
Con: 18 / +4
Int: 14 / +2
Wis: 14 / +2
Cha: 10 / +0

Saves 
Str: +2
Dex: +5
Con: +7
Int: +5
Wis: +2
Cha: +0

Info 
AC: 14 (Leather + Ring of Protection)
Ini: +2
PB: +3
Perception:
HP: 53

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

War Pick: Attk: +5 / D: 1d8+2 / R: Melee

L. Crossbow: Attk: +5 / D: 1d8+2 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves' Tools, Marbles, Figure of Wondrous Power (Onyx Dog), Ring of Protection

Traits (Dwarf): Darkvision. Resilience: Magic, Poison. Damage Resistance: Poison. Stonelore (Wis). Toughness: +1 HP per level.

Skills: Deception: +3, History: +5, Insight: +5, Perception: +5, Sleight of Hand: +5, Stealth: +5 / Tool Kits (+3): Smith's Tools, Thieves' Tools

Feats: Resilience (Con)

Sneak Attack (3d6) / Cunning Action: Dash, Disengage, Stealth + Sleight of Hand, Thieves Tools

Uncanny Dodge (1/Round - Reaction) / Second Story Work 

Notes 

  • Tymir Greatstand is a Dwarven 'boxman' a Dwarf Thief specializing in the act of picking locks, particularly the locks found on safes and merchant's chest. Most of his points in terms of 'Thieving Skills' are spent that he can pick nearly any lock that he comes across.
  • By day, he works as a legitimate locksmith outside of the Village of Hommlet. When Nina Melubb, the daughter and new owner of Melnubb's Fine Jewelers and Exchange (The Money Changer), needed new locks for her chests to discourage rapscallions from trying to steal her gems, she entrusts the work to T. Greatstand.
  • Favorite magic item? His wondrous figure is that of the onyx dog that he names Hogan. His companion, tracker, and mascot for Tymir's 'Black Dog Smithery'. 

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