Name: Callen Dunrobin
Ancestry: Human / Class: Fighter / Level: 5 / Background: Noble
Attributes
Str: 18 / +4
Dex: 15 / +2
Con: 14 / +2
Int: 10 / +0
Wis: 12 / +1
Cha: 12 / +1
Saves
Str: +7
Dex: +2
Con: +5
Int: +0
Wis: +1
Cha: +1
Info
AC: 16 (Brigandine)
Ini: +2
PB: +3
Perception: +1 / 11
Broadsword +1: Attk: +8 / D: 1d8+4 / R: Melee
Dirk: Attk: +7 / D: 1d4+4 / R: Thrown
Flintlock Pistol: Attk: +5 / D: 1d10+2 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Clan Tartan, Locket
Traits
Human: Versatile: Begin play with a free Skill. Gift: Begin play with a free Feat.
Skills: Animal Handling: +4, Athletics: +7, History: +3, Insight: +4, Performance: +4, Persuade: +4 / Tool Kits (+3): Card Set, Vehicles (L)
Feats: Disarm, Gunner
Second Wind (1/Short Rest): Heal 1d10 + 5 / Action Surge (1/Short Rest): Take 2 actions in 1 round.
Fighting Style (Dueling): +2 damage when wielding a weapon in 1 hand.
Fighting Spirit (3/Long Rest): Gain Advantage on Attack; Gain +5 Temporary HP
Extra Attack: Make 2 attacks per round.
Notes
- Callen Dunrobin is a 'temporally' displaced Outlander who may, or may not have passed through certain arcane stones in and around mid-1700's Scotland. Unfortunately for him, his arrival brought him to Uppercity Park located in on the Rock of Bral through a set of standing stones that stood since Captain Bral (the pirate) founded the Rock. His arrival was treated as more of a nuisance than anything too surprising.
- Since having arrived and after a few failed times trying to pass back to his time, including that one time that ended with Callen spending a night in jail for trespassing, Callen has managed to find a job working as part of 'Theta Squad.' One of several reclamation teams that work for artificer merchant, Gaspar.
- Dunrobin has learned his family broadsword, somehow by passing through the portal from Scotland to the Rock, has become enchanted, acting as a +1 weapon.

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