Tuesday, March 10, 2026

Heart Collector

Heart Collector

Medium fiend; chaotic

Armor Class: 15
Hit Dice: 6 (27 hp)
Attacks: 2 claws (1d6 each) or special
THAC0: +6
Movement: 90’ (30’)
Saving Throws: D10 W11 P12 B13 S14
Morale: 9
Alignment: Chaotic
XP: 500
Number Appearing: 1 (1d3)
Treasure Type: G

Darkvision: 60’.

Languages: Common, Infernal, and telepathy to 60’.

Shapechanger

A Heart Collector may assume the appearance of any attractive human or demi-human of roughly its own size.

The transformation is physical and may be maintained indefinitely. Clothing and equipment are not transformed.

Its true form is subtly unnatural: pallid flesh, blackened veins around the chest and hands, elongated fingers, and eyes resembling dark empty sockets when feeding.

Beguiling Presence

Heart Collectors possess supernatural beauty and magnetism.

When first speaking privately or intimately with a humanoid creature, the Collector may attempt to charm the victim.

The target must save versus Spells or regard the Heart Collector as a trusted and desirable companion.

The charm lasts for 1 day, though openly hostile actions by the Collector grant the victim an immediate new saving throw.

A creature that successfully saves against a particular Heart Collector cannot be affected by its Beguiling Presence again for 24 hours.

Silver Tongue

Heart Collectors receive a +2 bonus to reaction rolls involving humanoids when attempting to appear friendly, romantic, sympathetic, or trustworthy.

This bonus does not apply once their true nature is known.

Fiendish Resilience

Heart Collectors are immune to mundane poison and disease and cannot be affected by magical sleep.

They suffer only half damage from mundane weapons.

Magic weapons and weapons forged from cold iron inflict normal damage.

They also suffer only half damage from mundane fire, cold, and electricity.

Mesmerising Gaze

Three times per day, a Heart Collector may focus its attention upon one humanoid within 30’.

The victim must save versus Spells or become transfixed for 1d4 rounds.

A transfixed creature may neither attack the Heart Collector nor voluntarily move away from it, though being attacked immediately ends the effect.

Lover’s Embrace

A Heart Collector may attempt to embrace a willing, charmed, mesmerised, or otherwise helpless humanoid.

No attack roll is required against a willing or charmed victim.

Against an unwilling creature in melee, the Collector must make a normal attack roll. On a hit, the victim is seized.

A seized victim may save versus Paralysis each round to break free.

While held, the Collector may use Heart Drain.

Heart Drain

Instead of making its normal attacks, the Heart Collector draws the victim’s emotional and vital essence through intimate contact.

The victim suffers 2d6 damage, and the Heart Collector regains an equal number of lost hit points.

The victim's maximum hit points are reduced by the amount drained.

This reduction lasts until the victim receives one full night's uninterrupted rest away from the Heart Collector. Magical healing restores current hit points but does not restore the reduced maximum.

A victim reduced to 0 maximum hit points is not killed. Instead, they become Hollowed.

Hollowed

A Hollowed victim collapses unconscious for 1d6 turns.

Upon awakening, the victim is listless, emotionally numb, and remains supernaturally devoted to the Heart Collector for 24 hours.

During this time, the victim suffers –2 to saving throws against the Heart Collector's magic.

At the end of 24 hours, the victim's normal emotions return, though memories of the Collector and the draining remain.

A remove curse or similarly powerful magic ends the condition immediately.

Combat

Heart Collectors avoid fair fights.

They prefer to infiltrate settlements under attractive disguises, isolate victims, charm them, and feed somewhere private. When exposed, they use mesmerism and enthralled victims to impede attackers while attempting to escape.

If cornered, the Collector reveals its true form and attacks savagely with elongated claws.

Notes 

  • A Heart Collector is a fiend who likes to drain the passions out of his victims, typically appears as an attractive (sometimes attractive in an alternative, edgy sort of way) male that targets and draws its victims close in order to drain their passionate essence, typically via a kiss or at least drawing his mouth close enough to his victim's to drink their energy leaving them marked and languid.
  • Like any fiend, Heart Collectors are sensitive to the effects of cold iron and magic. Either variant will cause wounds to the Heart Collector causing him to lash out and temporarily infuse one of his victims with enough passion to make them suddenly become aggressive fanatics to defend the Heart Collector.
  • Best fiend hunters to go up against a Heart Collectors? Tough orcs who are in no way attracted to pale, typically human looking disguises. 

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