Monday, March 9, 2026

Wildfire, Ghost 'Pony'

 

Name: Wildfire

Type: Ghost Palomino
HD: 9d8+18 (58 HP)
Initiative: +5
Intelligence: Intelligent (+3)

Hooves: Attk: +10 / D: 1d8+4 (Bludgeoning; Cold)

Special Abilities 
Ethereal Jaunt
Ghostly Aura
Spellcasting
Trample (2d6+4 on Charge)

Movement: 60 ft. x3 Run

Special Traits 
Ghostly Aura
Creatures within the aura of Wildfire must make a Will Save (DC: 14) or become affected by a form of longing and melancholy and suffer a -5 to attacks for 1 minute (10 rounds)

Spirit Gallop
Wildfire may move through creatures and nonmagical objects while using Ethereal Jaunt.

Trample
While in a charge, Wildfire can trample targets in a line, requiring a DC: 16 Reflex Save for 1/2 damage.

Spellcasting 
Attk: +10 / Save: 20

At Will
  • Fog Cloud
  • Minor Illusion
  • Light
3/day
  • Gust of Wind
  • Blur
  • Sleep
1/day
  • Control Weather (localized; cold)
Notes 
  • Wildfire is a palomino horse original from the Yellow Mountain region of Nebraska in an alternate prime material plane, one with touches of supernatural energies flowing in, strong enough to imbue a pony who was near dead with the power to draw the dying to a peaceful end. Wildfire along with one of its riders is known to appear out of the mists.
  • As part of its ethereal jaunt, Wildfire has appeared in various planes of existence, granting it many names. While there are other ghost horses, Wildfire tends to appear in cold or clement environments and often from either a fogbank or snowstorm.
  • Hated enemy of demon steeds, also known as Nightmares. Has been summoned at times to charge and beat back hell's horses before collecting another soul to bring them peace in the other realm.

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Wildfire, Ghost 'Pony'

  Name: Wildfire Type: Ghost Palomino HD: 9d8+18 (58 HP) Initiative: +5 Intelligence: Intelligent (+3) Hooves: Attk: +10 / D: 1d8+4 (Bludgeo...