Monday, March 30, 2026

Koba 'Big K' Letterkyne

Koba Letterkyne

Dohwar Protector / Merchant Bodyguard

NO. ENCOUNTERED: 1
SIZE: Small
HD: 5d10+10 (37 hp)
MOVE: 20 ft., Swim 40 ft.
AC: 16
ATTACKS: +1 Brass Knuckles +7 (1d6+4); Silver Dagger +6 (1d4+2); Snaphance Pistol +6 (1d8+1)
SPECIAL: Belly Slide, Cold Adaptation, Merchant’s Eye, Silent Speech, Mind Reading, Protector, Close-Quarters Brawler, Enforcer
SAVES: P, M
INT: Average
ALIGNMENT: Chaotic Neutral
TYPE: Humanoid (Dohwar)
TREASURE: 5
XP: 300 + 5/hp

Belly Slide

On ice, packed snow, or similarly slick surfaces, Koba may move at his normal land speed while prone and does not suffer the normal penalties for crawling or slipping.

Cold Adaptation

Koba is immune to the harmful effects of ordinary environmental cold and exposure.

Magical or supernatural cold affects him normally.

Merchant’s Eye

Koba gains a +4 bonus on checks involving appraisal, valuables, gems, trade goods, suspicious transactions, concealed contraband, and recognizing fraudulent or questionable deals.

Silent Speech

Koba may establish telepathic communication with one willing creature within 60 feet.

This does not permit him to read thoughts unless he uses Mind Reading.

Mind Reading

Three times per day, Koba may read the surface thoughts of one creature within 60 feet, functioning similarly to ESP.

Surface thoughts may be perceived normally. Attempts to probe deeper thoughts or concealed intentions allow the target a Wisdom save, CL 5, to resist.

Protector

Once per round, when an ally adjacent to Koba is targeted by a melee attack, Koba may interfere by crowding the attacker, deflecting the strike, or physically interposing himself.

The attacker suffers –2 on the attack roll.

If the attack still succeeds, it strikes the original target normally.

Close-Quarters Brawler

Koba suffers no penalties for fighting in cramped quarters, narrow corridors, crowded rooms, shipboard passages, or similarly restricted spaces.

He also gains +2 on Strength or Dexterity checks involving grappling, wrestling, shoving, breaking holds, or resisting forced movement.

Enforcer

Koba gains a +4 bonus on checks involving intimidation, recognizing hostile intent, questioning suspicious individuals, discouraging trouble, and maintaining order around those under his protection.

+1 Brass Knuckles of Fire Resistance

Attack: +7
Damage: 1d6+4
Range: Melee

These enchanted brass knuckles grant +1 to attack and damage and protect their wearer from heat and flame.

Koba takes half damage from ordinary fire and gains +2 on saving throws against magical fire.

Silver Dagger

Attack: +6
Damage: 1d4+2
Range: Melee or thrown
Special: Silvered

Snaphance Pistol

Attack: +6
Damage: 1d8+1
Range: Near

Magic Items

Ring of Protection +1: Its bonus is already included in Koba’s Armor Class.

+1 Brass Knuckles of Fire Resistance: Included above.

Equipment

Koba carries a pack, canteen, rations, trading scrolls, merchant scales, jeweler’s loupe, ammunition pouch, powder flask, concealed case, scroll case, trade papers, inkpen, and ink.

Notes 

  • Koba 'Big K' Letterkyne is the eldest of the Letterkyne Brother's Trading Company along with his merchant-mage brother, Yashi 'Yashi the Lesser' Letterkyne. The two inherited the company from their father, Skokie Letterkyne, and are considered 'twins' as they were born from the same clutch of eggs that Skokie had with his then wife.
  • Is the larger of the of the two, hence the nickname 'Big K.' Granted, in the grand of scheme of things, his thick Dohwar frame would be about the size of a 'charge' child, but he certainly has the brawn amongst his fellow Dohwar along with other small races- also his brass knuckles are magical and give him Fire Resistance.
  • Is a rival to special interest groups, such as the Wildspace Merchant's Cooperative (WMC), The Smiths' Coster, and lastly a fellow Dohwar, Trade Prince Ezer and his 'Goods by Ezer' (GbE) Corporation. The two hope to take on Wildspace the best that Dohwar know how.

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