Name: Grover Thornton
Ancestry: Docrae / Class: Warden / Level: 7
Attributes
Str: 14 / +2
Dex: 16 / +3
Con: 16 / +3
Int: 10 / +0
Wis: 16 / +3
Cha: 14 / +2
Str: 14 / +2
Dex: 16 / +3
Con: 16 / +3
Int: 10 / +0
Wis: 16 / +3
Cha: 14 / +2
Saves
Str: +5
Dex: +3
Con: +6
Int: +0
Wis: +3
Cha: +2
Str: +5
Dex: +3
Con: +6
Int: +0
Wis: +3
Cha: +2
Info
AC: 16 (Reinforced Leather)
Ini: +2
PB: +3
Perception:
HP: 67
AC: 16 (Reinforced Leather)
Ini: +2
PB: +3
Perception:
HP: 67
Docrae Glaive +1: Attk: +6 / D: 1d8+3 / R: Melee / Special: Reach
Sling: Attk: +5 / D: 1d4+2 / R: Near
Dagger: Attk: +5 / D: 1d4+2 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ammo Pouch
Traits
Docrae: Brave: Advantage on Saves vs. Fear spells and effects. Nimble: Can move through medium creatures without costing extra movement. Lucky: May re-roll any 1 results, must take the results of the second roll. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage.
Docrae: Brave: Advantage on Saves vs. Fear spells and effects. Nimble: Can move through medium creatures without costing extra movement. Lucky: May re-roll any 1 results, must take the results of the second roll. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage.
Skills: Acrobatics: +6, Athletics: +5, Insight: +6, Stealth: +6, Survival: +6 / Tool Kits (+3): Brewer's Kit, Herbalist's Kit, Pan Pipes
Feats: Skulker, Squat Nimbleness
Second Wind (1/Short Rest): Heal 1d10 + 7 hit points / Action Surge (1/Short Rest): Take 2 actions in a single turn
Fighting Style: Defensive / Extra Attack: Make 2 attacks per round
Spellcasting
Attk: +6 / Save: 14
Attk: +6 / Save: 14
0: Mending, Poison Spray
1st - Slots: 4: Cure Wounds, Entangle, Longstrider
2nd - Slots: 2: Darkvision, Enhance Ability
Notes
- Grover Thornton is a Docrae Warden, a Fighter who has received some minor training in the mysterious Green Path that his mother and grandmother had followed, making them 'Goodmothers' also known as Druids of their community. His training as a Warden gives him some access to this druidic power even though he is a fighter.
- Is part of a band of Docrae and other denizens of the Duchy of Ten who have exploited the partial collapse of the Afridhi lines as part of their stalled invasion of the Duchy from the west to try and further break the forces of the Burning Eye. Grover is in charge of a unit that strikes from the forest against the Afridhi known as Lincolnwood Poachers, named after the Lincoln Woods in western Duchy, also known as Poachers.
- Favorite hobby? Brewing ardent spirits in the light of the moon and the pan pipes. For non-Docrae, they prefer his music to trying to drink the juniper spirits that Grover likes to make for his poachers.

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